- "Mario Galaxy" redirects here. For information about the stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, see Mario Galaxy (stage).
- This article is about the game known as "Super Mario Wii" in Korean. For the game commonly referred to as "Super Mario Wii" in other languages, see New Super Mario Bros. Wii.
Super Mario Galaxy | |||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||
Developer | Nintendo EAD Tokyo | ||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||
Platform(s) | Wii, Wii U, Nvidia Shield TV (Mainland China only)[1] | ||||||||||||||||||
Release date | Original release: November 1, 2007 November 12, 2007 November 12, 2007[2] November 16, 2007 November 29, 2007 September 4, 2008 Nintendo Selects: August 28, 2011 September 16, 2011 November 7, 2013 April 23, 2015 Wii U (digital download): May 31, 2015[3] December 24, 2015[4] February 4, 2016[5] February 5, 2016 Nvidia Shield TV: March 22, 2018[6] | ||||||||||||||||||
Language(s) | Deutsch English (United Kingdom) English (United States) Español (España) Español (Latinoamérica) Français (Canada) Français (France) Italiano 한국어 日本語 简体中文1
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Genre | Platformer, action-adventure | ||||||||||||||||||
Rating(s) | Original release:
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Mode(s) | Single-player, two-player co-op | ||||||||||||||||||
Media | Wii: Optical disc Wii U: Digital download Nvidia Shield TV:
Digital download
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Input | Wii: Wii U: Nvidia Shield TV:
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Super Mario Galaxy is a 3D action-adventure platform game for the Wii, first released in Japan on November 1, 2007. It is the eleventh entry in the Super Mario series,[7] the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.[8][9] In this game, the player controls Mario in outer space, moving across spherical planetoids with their own centers of gravity. The levels are more linear than those found in its 3D predecessors Super Mario 64 (1996) and Super Mario Sunshine (2002). Similar to prior games, Mario collects Power Stars to rescue Princess Peach from Bowser, who is trying to establish his own galaxy at the center of the universe. Mario is aided by Luigi, a brigade of Toads, star-shaped creatures called Lumas, and a mysterious woman named Rosalina. The save data description for the game is "Launch into a cosmic adventure!"
Upon its release, Super Mario Galaxy was met with critical acclaim and commercial success. It received various awards and accolades, including from the Academy of Interactive Arts & Sciences, the Interactive Achievement Awards, and the British Academy of Film and Television Arts. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.[10] It was rereleased in 2011 under the Nintendo Selects branding for having sold so well. It is one of the few Wii titles to have been ported to the Nvidia Shield TV console in 2018. A port of the game with upscaled graphics was included in Super Mario 3D All-Stars alongside Super Mario 64 and Super Mario Sunshine on September 18, 2020, to correspond with the 35th anniversary of Super Mario Bros. (1985).[11] After its original release, a dedicated sequel, Super Mario Galaxy 2, was developed and released for the Wii on May 22, 2010.
Super Mario Galaxy has gone on to be considered one of the greatest video games of all time and a masterpiece.[12][13][14][15]
StoryEdit
From the instruction booklet
Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...
Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach
With invitation in hand, Mario headed off to the castle just as the Star Festival was getting into full swing. Surrounded by Toads gleefully trying to catch falling Star Bits, Mario was looking forward to the night's festivities.
But then, something happened...
Every century, on the eve of the Star Festival, a comet passes over the Mushroom Kingdom and causes stars to fall to the planet below. Princess Peach invites Mario to her castle to join in the festivities and receive a special gift. As Mario arrives in the Castle Gardens, Bowser suddenly attacks the Toads with his airships and encases them in crystals. He "invites" Peach to the creation of his brand new galaxy and uses a UFO to lift the castle off the ground and carry it to the center of the universe, taking her and two Toads with it. Mario manages to reach the castle just before it is taken into outer space, but before he can get to Peach, Kamek suddenly appears and casts a spell at him, knocking him off the castle and deep into space. An apricot-colored Luma, whom Peach was carrying before her abduction, flees to look for Mario before Kamek uses another spell to warp the castle away.
Mario is awoken by the apricot-colored Luma on a small, grassy planet. Here, he meets other Lumas and Rosalina, a mysterious woman who acts as the protector of the galaxies and the mother of the Lumas. She tells Mario that her ship, the Comet Observatory, had its Power Stars stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to spin and travel through space. Together, they travel to various galaxies in opened domes to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the Grand Stars, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or Bowser Jr.. Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.
After arriving at and traversing through Bowser's brand new galaxy, Mario defeats him, retrieves the last Grand Star, and rescues Peach. Just as they are about to leave, however, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive black hole, which begins pulling in everything in sight. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely and slightly different across each repetition.
Mario later awakens in the Mushroom Kingdom near Peach's Castle, where he witnesses the various friends and foes he met throughout his adventure celebrating together. He then notices Bowser and Peach lying next to him as they begin to stir. When he looks into the sky, he notices a newborn galaxy and hears Rosalina's words echoing in his mind. Mario stands up and exclaims, "Welcome! Welcome new galaxy!" as the camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina thanks the player and says, "I will watch over you from beyond the stars," before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit starship. This alludes to the idea of how the universe repeats itself. The events of the past will carry out anew, with the lost apricot Luma searching for its mother.
GameplayEdit
The player controls Mario,[note 1] who platforms mainly on spherical planetoids, and he completes levels by collecting Power Stars. His jumping actions allow him to hop between platforms and stomp enemies. Most enemies that cannot be stomped on can be taken out or dazed with a spin, a move new to the series. Rather than performed with button inputs, shaking the Wii Remote makes Mario spin. In addition to taking out enemies, spinning makes Mario engage switches, parry certain attacks, skate on ice, throw held objects, and perform an extra small jump in the air. Several actions in Super Mario Galaxy are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with . Pressing centers the camera behind Mario and pressing enters a first-person perspective.
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a Rolling Ball, surfs on the back of a manta ray, or travels through the air in a giant bubble. Power-ups change his appearance and give him a unique set of abilities in place of his usual ones (see below). While in water, Mario can swim. Pressing makes him dive. Pressing makes Mario perform a breaststroke, propelling him forward.
Pointing the Wii Remote at the screen makes an on-screen reticle appear called the Star Pointer. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over Star Bits, small colorful objects, automatically collects them. Pressing fires a Star Bit from the pointer. There are non-playable characters called Hungry Lumas that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario kicks a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.
Mario's health is represented by a three-segemented life meter. Receiving damage removes one section, and losing all makes him lose a life. Collecting a Life Mushroom replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.
Most levels are clusters of small planetary bodies with their own centers of gravity, causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.[16] Planets with sharp edges only have one gravitational plane, like the courses in Super Mario 64 and Super Mario Sunshine. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using Launch Stars, yellow objects that fire Mario through the sky. The levels in the game can be accessed by domes scattered across the Comet Observatory, the game's hub world. For more detail on level structure, galaxies, and the hub, see "Locations" below.
Co-Star ModeEdit
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "1P" appears below Player 1's Star Pointer, and "2P" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses , he performs a unique action called the Co-Star Super Jump. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.[17]
LuigiEdit
Completing "The Fate of the Universe" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, Luigi, who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. Cosmic Luigi, one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty 1-Up Mushrooms from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself. When the player collect 120 Power Stars and replays "The Fate of the Universe", Grand Finale Galaxy becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.
This mode is referred to by Rosalina as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.[18]
ControlsEdit
When playing on a Wii or Wii U console by oneself (P1), the game requires one to use the Wii Remote attached to the Nunchuk. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.
The controller for the Nvidia Shield TV has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the Star Pointer are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.[19] The original tilt controls in the game is also replaced by the regular left analog stick control.[20][21]
For the control scheme of the iteration included in Super Mario 3D All-Stars for Nintendo Switch systems, click here.
Action(s) | Input(s) | |||
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Wii Remote + Nunchuk | Nvidia Shield controller | |||
Mario and Luigi controls | ||||
Move | ||||
Spin, engage object, throw object, skate | Shake | |||
Kick | Make contact with stunned enemy | |||
Jump, speak, read, swim | ||||
Double jump | when making contact with the ground while moving (repeat twice) |
when making contact with the ground while moving (repeat twice) | ||
Triple jump | when making contact with the ground while moving (repeat thrice) |
when making contact with the ground while moving (repeat thrice) | ||
Backward somersault | + | + | ||
Wall jump | against a wall | against a wall | ||
Side somersault | (in reverse direction) + | (in reverse direction) + | ||
Long jump | + while running | + while running | ||
Spin jump | Shake in midair | in midair | ||
Ground pound | in midair | in midair | ||
Homing ground pound | Shake + in midair | + in midair | ||
Grab or release pole | alongside a pole | alongside a pole | ||
Crouch, dive underwater | ||||
Crawl | + | + | ||
Sweep kick | + shake | + | ||
Move camera | ||||
Enter first-person view | ||||
Reset camera | ||||
Rolling ball | Tilt | Tilt | ||
Ray surfing | + tilt | + tilt | ||
Power-up controls | ||||
Hover in bee form | Hold | Hold | ||
Float in Boo form | ||||
Phase through walls in Boo form | Shake | |||
Toss fireball in fire form | Shake | |||
Bounce in spring form | when colliding with the ground | when colliding with the ground | ||
Takeoff or ground in flight form | Shake | |||
Change direction in flight form | while in flight | while in flight | ||
Star Pointer controls | ||||
Collect a Star Bit | Move over a Star Bit | Move over a Star Bit | ||
Shoot a Star Bit | + | + | ||
Rapidly shoot Star Bits | + hold | + hold | ||
Enter a Pull Star, blow air to direct bubble (P1 only) | + hold | + hold | ||
Fire cannon (P1 only) | + | + | ||
Fire from Sling Pod (P1 only) | Hold + pull back with → release | Hold + pull back with → release | ||
Stop an enemy (P2 only) | Move over an enemy + hold | Move over an enemy + hold | ||
Make Mario jump (P2 only) | Move over Mario + | Move over Mario + | ||
Make Mario spin (P2 only) | Move over Mario while he is midair + | Move over Mario while he is midair + | ||
Make Mario do a powerful jump (P2 only) | Move over Mario + while P1 presses | Move over Mario + while P1 presses | ||
Menu controls | ||||
Navigate menu | ||||
Confirm command | ||||
Cancel command | ||||
Select galaxy | ||||
Display HOME menu | ||||
Display pause menu | / | / |
LocationsEdit
SettingEdit
Super Mario Galaxy is set in outer space. With the exception of Grand Finale Galaxy, which is Princess Peach's Castle Gardens in the Mushroom Kingdom, all levels, which are referred to in the game as "galaxies", are staged on worlds far removed from Mario's home planet. This is the first entry in the series to explicitly include an outer space setting since the Space Zone in Super Mario Land 2: 6 Golden Coins (1992) and the first time it has been realized by Nintendo EAD, the studio responsible for most of the preceding Super Mario games.[22]
A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own gravitational pull, which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.[23][24] Because they have their own pull, Mario can directly travel between sufficiently close planets just by jumping. More distant planets are reached by using objects such as Launch Stars and Pull Stars. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of Super Mario 64 and Super Mario Sunshine, and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.[24] Some planets are on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt down to make him walk toward the camera and fall off the side).
The theme of space is communicated in various ways throughout Super Mario Galaxy. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft Fresnel-like glow in certain positions as if struck by the light from distant stars. In many galaxies, black holes are present in place of bottomless pits. Super Mario Galaxy includes some motifs associated with science fiction, such as humanoid robots, fortified battle facilities, UFOs, starships, an orchestrated soundtrack, and theremin-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.[25][26][27] Locations are reached via a palace-like starship called the Comet Observatory, the game's hub world. It is overseen by a princess named Rosalina and is a nursery for spacefaring star children called Lumas. In lieu of aliens, the people found living in the galaxies include Star Bunnies, Honeybees, and penguins. Star Bits, small collectibles that fall from the sky like shooting stars, resemble konpeitō candies and can be fed to the Lumas. There are planets and entire galaxies that look like desserts.
According to director Yoshiaki Koizumi, the primary goal behind Super Mario Galaxy was to create a Super Mario game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of Super Mario 64, The Legend of Zelda: Ocarina of Time (1998), and Super Mario Sunshine that prevented complete immersion and intimidated inexperienced players.[23][24] The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.[22] In 2017, a figure was released by Nintendo that conveys that Super Mario Galaxy is structurally viewed as a different type of 3D Super Mario game from its immediate predecessors – the "sandbox-style" games Super Mario 64 and Super Mario Sunshine. Nintendo aligns it with the succeeding games Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), and Super Mario 3D World (2013) as a more linear, "course clear-style" game.[8] However, many of the levels in Super Mario Galaxy are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.[24] The principals of the "sandbox-style" games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in Super Mario Galaxy as well.[23][25][9]
GalaxiesEdit
- Main article: Galaxy
Galaxies are accessed inside of domes on the Comet Observatory. They are spatially distributed across the hub, similar to the access points for levels in Super Mario 64 and Super Mario Sunshine. However, with the exception of the Garden, each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D Super Mario games like Super Mario Bros. 3 (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in Super Mario Galaxy.
Each galaxy contains objectives referred to as missions. Completing a mission has Mario acquire one of the galaxy's Power Stars, the same tokens used in Super Mario 64 for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in Super Mario Sunshine. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 out of the game's total of 120. Consequently, completing as many missions as possible within one dome can result in all of the galaxies within the next dome being immediately unlockable upon entry.
At the center of every dome is a Pull Star that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the origin; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the Terrace as an example, a dome contains three different types of galaxies:
- "Robust galaxies" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game Star List. They are the only galaxies orbited by Prankster Comets. The robust galaxies of the Terrace are Good Egg Galaxy and Honeyhive Galaxy.
- "Mystery galaxies" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like ? Blocks. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like ray surfing or ball rolling. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are Loopdeeloop Galaxy and Flipswitch Galaxy.
- "Boss galaxies" that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve Bowser Jr., either directly or as the inciter for another boss (such as Megaleg or King Kaliente) to face Mario. The other half feature Bowser himself. With the exception of the Garden, each dome contains one boss galaxy and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The boss galaxy in the Terrace is Bowser Jr.'s Robot Reactor.
Certain galaxies can be accessed outside of the domes. With the exception of Gateway Galaxy, these ones can also be categorized as mystery or boss galaxies. Most of them are unlocked by feeding Hungry Lumas a requested number of Star Bits. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the Gate rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "King Kaliente's Spicy Return" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the Planet of Trials orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret Green Power Stars have been collected. A Launch Star leading to Grand Finale Galaxy appears here after the player has collected 120 Power Stars as both Mario and Luigi. Bowser's Galaxy Reactor is only reachable by speaking to Rosalina after 60 Power Stars have been collected.
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, Battlerock Galaxy, and Ghostly Galaxy. In Ghostly Galaxy, Luigi is at the end of the mission "Luigi and the Haunted Mansion" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are boss galaxies. If the Comet Observatory, its library, and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via pipes that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
Galaxies | ||
---|---|---|
The Terrace | ||
01. Good Egg Galaxy ×6 ×19 ×3 |
Missions | |
Dino Piranha | A Snack of Cosmic Proportions | |
King Kaliente's Battle Fleet | Dino Piranha Speed Run | |
Purple Coin Omelet | Luigi on the Roof | |
A galaxy in low orbit of an earth-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring Electrogoombas and King Kaliente. Unlock criterion: complete "Grand Star Rescue" | ||
02. Honeyhive Galaxy ×6 ×7 ×2 |
Missions | |
Bee Mario Takes Flight | Trouble on the Tower | |
Big Bad Bugaboom | Honeyhive Cosmic Mario Race | |
The Honeyhive's Purple Coins | Luigi in the Honeyhive Kingdom | |
The Honeyhive Kingdom – a forested galaxy inhabited by Honeybees. Its planets have large trees and clear bodies of water. Some areas are covered in honey. The kingdom is invaded by Mandibugs. Unlock criterion: collect 3 Power Stars | ||
03. Loopdeeloop Galaxy ×1 ×3 |
Mission | |
Surfing 101 | ||
A looping stretch of water. Penguins surf on the backs of rays here. Coach explains the basics to Mario. Unlock criterion: collect 5 Power Stars | ||
04. Flipswitch Galaxy ×1 ×1 |
Mission | |
Painting the Planet Yellow | ||
Flipswitch Panels arranged like a cube around a black hole. Spikes move along suspended tracks over the panels. Unlock criterion: collect 7 Power Stars | ||
05. Bowser Jr.'s Robot Reactor ×1 ×2 ×1 |
Mission | |
Megaleg's Moon | ||
A metal sphere with Bill Blasters and an artificial moon orbiting an earth-like planet. Bowser Jr.'s robot, Megaleg, is on the moon. Unlock criterion: collect 8 Power Stars | ||
Sweet Sweet Galaxy ×1 ×3 |
Mission | |
Rocky Road | ||
An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them. Unlock criteria: collect 7 Power Stars and feed the Hungry Luma 400 Star Bits | ||
The Fountain | ||
06. Space Junk Galaxy ×6 ×16 ×2 |
Missions | |
Pull Star Path | Kamella's Airship Attack | |
Tarantox's Tangled Web | Pull Star Path Speed Run | |
Purple Coin Spacewalk | Yoshi's Unexpected Appearance | |
A stretch of rocks and space debris. Large portions of the galaxy are navigated via Pull Stars and Sling Pods. A giant spider lives here and traps members of the Toad Brigade in its web. Unlock criteria: collect 9 Power Stars and complete "Megaleg's Moon" | ||
07. Rolling Green Galaxy ×1 ×4 |
Mission | |
Rolling in the Clouds | ||
Flat, grassy planets arranged like a golf course. They can only be navigated by riding the Rolling Ball. Most planets have flowerbeds and groups of Goombas. Unlock criterion: collect 11 Power Stars | ||
08. Battlerock Galaxy ×7 ×11 ×2 |
Missions | |
Battlerock Barrage | Breaking into the Battlerock | |
Topmaniac and the Topman Tribe | Topmaniac's Daredevil Run | |
Purple Coins on the Battlerock | Battlerock's Garbage Dump | |
Luigi under the Saucer | ||
A battle facility equipped with electric traps and artilleries. Cannons and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the Topman Tribe. Unlock criterion: collect 12 Power Stars | ||
09. Hurry-Scurry Galaxy ×1 ×2 |
Mission | |
Shrinking Satellite | ||
Shrinking platforms arranged into a rhombicuboctahedron. A black hole is at the center of the planet. Notes cover the tiles. Collecting each one causes the black hole to disappear. Unlock criterion: collect 18 Power Stars | ||
10. Bowser's Star Reactor ×1 ×4 ×1 |
Mission | |
The Fiery Stronghold | ||
A stone fortress orbiting a giant sun. It features a twisting path and gravity fields. Fire Bars and Thwomps obstruct the path. It feeds into a big staircase leading to Bowser. Unlock criterion: collect 15 Power Stars | ||
Sling Pod Galaxy ×1 ×2 |
Mission | |
A Very Sticky Situation | ||
A cluster of Fire Bars, Space Mines, and cannons above a black hole. The galaxy is only traversable with Sling Pods. Unlock criteria: complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits | ||
The Kitchen | ||
11. Beach Bowl Galaxy ×6 ×3 |
Missions | |
Sunken Treasure | Passing the Swim Test | |
The Secret Undersea Cavern | Fast Foes on the Cyclone Stone | |
Beachcombing for Purple Coins | Wall Jumping up Waterfalls | |
A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with water. The second is an obstacle course with Thwomps and Tox Boxes. A third, secret planet has waterfalls and Cataquacks. Unlock criteria: collect 16 Power Stars and complete "The Fiery Stronghold" | ||
12. Bubble Breeze Galaxy ×1 ×2 |
Mission | |
Through the Poison Swamp | ||
One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a bubble. Space Mines and rotating objects within the areas can pop the bubble. Unlock criterion: collect 19 Power Stars | ||
13. Ghostly Galaxy ×6 ×12 ×2 |
Missions | |
Luigi and the Haunted Mansion | A Very Spooky Sprint | |
Beware of Bouldergeist | Bouldergeist's Daredevil Run | |
Purple Coins in the Bone Pen | Matter Splatter Mansion | |
Decrepit planets orbiting a dimly-lit sun. Luigi is held captive in the largest planet, a haunted mansion. The ghost that captured him lives in this galaxy.[28] Unlock criterion: collect 20 Power Stars | ||
14. Buoy Base Galaxy ×2 ×2 |
Missions | |
The Floating Fortress | The Secret of Buoy Base | |
Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, Water Shooters, and other hazards. The second is a sphere equipped with Ball Beamers. Unlock criteria: collect 30 Power Stars and complete "Sunken Treasure" | ||
15. Bowser Jr.'s Airship Armada ×1 ×4 ×1 |
Mission | |
Sinking the Airships | ||
Bowser's airship fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A lift brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface. Unlock criterion: collect 23 Power Stars | ||
Drip Drop Galaxy ×1 ×1 |
Mission | |
Giant Eel Outbreak | ||
An ocean planet where penguins swim. The birds are troubled by Gringills. A sunken airship and damaged Starshroom rest at the bottom of the ocean. Unlock criteria: complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits | ||
The Bedroom | ||
16. Gusty Garden Galaxy ×6 ×20 ×2 |
Missions | |
Bunnies in the Wind | The Dirty Tricks of Major Burrows | |
Gusty Garden's Gravity Scramble | Major Burrows's Daredevil Run | |
Purple Coins on the Puzzle Cube | The Golden Chomp | |
Flowery planets above a sea of clouds. Floaty Fluffs grow here: they can be used to travel on gusts of wind to reach other planets. Star Bunnies live in this galaxy and grow flowers. They are chased by Undergrunts. Unlock criteria: collect 24 Power Stars and complete "Sinking the Airships" | ||
17. Freezeflame Galaxy ×6 ×5 ×1 |
Missions | |
The Frozen Peak of Baron Brrr | Freezeflame's Blistering Core | |
Hot and Cold Collide | Frosty Cosmic Mario Race | |
Purple Coins on the Summit | Conquering the Summit | |
A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with freezing water at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves. Unlock criterion: collect 26 Power Stars | ||
18. Dusty Dune Galaxy ×7 ×14 |
Missions | |
Soaring on the Desert Winds | Blasting through the Sand | |
Sunbaked Sand Castle | Sandblast Speed Run | |
Purple Coins in the Desert | Bullet Bill on Your Back | |
Treasure of the Pyramid | ||
Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in quicksand. Unlock criterion: collect 29 Power Stars | ||
19. Honeyclimb Galaxy ×1 ×3 |
Mission | |
Scaling the Sticky Wall | ||
Giant slabs of honeycombs. The Bee Mushroom appears here. Meteors and Mandibugs appear as hazards. Unlock criterion: collect 42 Power Stars | ||
20. Bowser's Dark Matter Plant ×1 ×5 ×1 |
Mission | |
Darkness on the Horizon | ||
A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of dark matter. Most of the course is on a two-dimensional plane. The course leads to Bowser. Unlock criterion: collect 33 Power Stars | ||
Bigmouth Galaxy ×1 ×1 |
Mission | |
Bigmouth's Gold Bait | ||
A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and Boos. Penguru comes here when he wants to be alone. Unlock criteria: complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits | ||
The Engine Room | ||
21. Gold Leaf Galaxy ×6 ×6 ×1 |
Missions | |
Star Bunnies on the Hunt | Cataquack to the Skies | |
When It Rains, It Pours | Cosmic Mario Forest Race | |
Purple Coins in the Woods | The Bell on the Big Tree | |
Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets. Unlock criteria: collect 34 Power Stars and complete "Darkness on the Horizon" | ||
22. Sea Slide Galaxy ×6 ×3 |
Missions | |
Going after Guppy | Faster Than a Speeding Penguin | |
The Silver Stars of Sea Slide | Underwater Cosmic Mario Race | |
Purple Coins by the Seaside | Hurry, He's Hungry | |
An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center. Unlock criterion: collect 36 Power Stars | ||
23. Toy Time Galaxy ×6 ×14 ×1 |
Missions | |
Heavy Metal Mecha-Bowser | Mario Meets Mario | |
Bouncing Down Cake Lane | Fast Foes of Toy Time | |
Luigi's Purple Coins | The Flipswitch Chain | |
A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by Gearmos, some of which are trapped within a giant robot. Unlock criterion: collect 40 Power Stars | ||
24. Bonefin Galaxy ×1 ×2 ×1 |
Mission | |
Kingfin's Fearsome Waters | ||
A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark Kingfin swims here. Unlock criteria: collect 55 Power Stars and complete "Giant Eel Outbreak" | ||
25. Bowser Jr.'s Lava Reactor ×1 ×3 ×1 |
Mission | |
King Kaliente's Spicy Return | ||
A lava planet that looks like a red giant. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet. Unlock criterion: collect 45 Power Stars | ||
Sand Spiral Galaxy ×1 ×4 |
Mission | |
Choosing a Favorite Snack | ||
A galaxy with several power-ups. Its biggest planet is a giant barrel filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship. Unlock criteria: complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits | ||
The Garden | ||
26. Deep Dark Galaxy ×6 ×6 ×3 |
Missions | |
The Underground Ghost Ship | Bubble Blastoff | |
Guppy and the Underground Lake | Ghost Ship Daredevil Run | |
Plunder the Purple Coins | Boo in a Box | |
A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a watermelon. Unlock criteria: collect 46 Power Stars and complete "King Kaliente's Spicy Return" | ||
27. Dreadnought Galaxy ×6 ×15 ×2 |
Missions | |
Infiltrating the Dreadnought | Dreadnought's Colossal Cannons | |
Revenge of the Topman Tribe | Topman Tribe Speed Run | |
Battlestation's Purple Coins | Dreadnought's Garbage Dump | |
Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with Ring Beamers and smaller planetoids surround the dreadnought. Unlock criterion: collect 48 Power Stars | ||
28. Matter Splatter Galaxy ×1 ×4 |
Mission | |
Watch Your Step | ||
Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light. Unlock criteria: collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser" | ||
29. Melty Molten Galaxy ×6 ×14 ×1 |
Missions | |
The Sinking Lava Spire | Through the Meteor Storm | |
Fiery Dino Piranha | Lava Spire Daredevil Run | |
Red-Hot Purple Coins | Burning Tide | |
Several sun-like planets covered in lava. Volcanic debris travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball. Unlock criterion: collect 52 Power Stars | ||
Snow Cap Galaxy ×1 ×2 |
Mission | |
Star Bunnies in the Snow | ||
A capsule-shaped planet covered in light snow. The snow can be removed with the Star Pointer. Star Bunnies live here. The starting area is a planetoid resembling a glass orb. Unlock criterion: complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits | ||
The Comet Observatory and the Gate | ||
30. Gateway Galaxy ×2 ×4 |
Missions | |
Grand Star Rescue | Gateway's Purple Coins | |
The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits Mario's homeworld and is frequented by Rosalina. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue". Unlock criteria: complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit) | ||
31. Bowser's Galaxy Reactor ×1 ×10 ×1 |
Mission | |
The Fate of the Universe | ||
Bowser's galaxy generator at the center of the universe. It contains a series of gravity-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun. Unlock criteria: collect 60 Power Stars and complete "Darkness on the Horizon" | ||
Boo's Boneyard Galaxy ×1 ×2 |
Mission | |
Racing the Spooky Speedster | ||
A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the Spooky Speedster. Unlock criteria: complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits | ||
Planet of Trials | ||
Rolling Gizmo Galaxy ×1 ×4 |
Mission | |
Gizmos, Gears, and Gadgets | ||
One of the Trial Galaxies. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a Rube Goldberg machine with many shifting platforms. Unlock criterion: collect all 3 Green Power Stars | ||
Bubble Blast Galaxy ×1 ×2 |
Mission | |
The Electric Labyrinth | ||
Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact. Unlock criterion: collect all 3 Green Power Stars | ||
Loopdeeswoop Galaxy ×1 ×6 |
Mission | |
The Galaxy's Greatest Wave | ||
A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace. Unlock criterion: collect all 3 Green Power Stars | ||
Grand Finale Galaxy ×1 ×1 |
Mission | |
The Star Festival | ||
Princess Peach's Castle Gardens in the Mushroom Kingdom. A small village of Toads and a large lake flank the road to the castle. The locals are in the midst of celebrating the Star Festival. Unlock criteria: begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit) | ||
Level chart information and legend: Galaxies accessed from inside a dome are designated with a unique number that correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's Star List. Galaxies accessed by feeding Hungry Lumas are not located within domes and are denoted by . Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: denotes the total number of obtainable Power Stars; denotes the total number of reachable planets and/or areas; and denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. denotes a normal mission; denotes a Grand Star mission; denotes a Green Power Star mission; denotes a Red Power Star mission; denotes a Speedy Comet mission; denotes a Daredevil Comet mission; denotes a Cosmic Comet mission; denotes a Fast-Foe Comet mission; denotes a Purple Comet mission; and denotes an intramissionary Secret Star. |
Prankster CometsEdit
- Main article: Prankster Comet
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the Comet Stars are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against Cosmic Mario; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a Purple Comet where Mario must collect 100 Purple Coins. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding Comet Tico 20 Star Bits.
The Comet ObservatoryEdit
- Main article: Comet Observatory
The Comet Observatory is the hub world of the game. It is a bridge between domes and serves as a place for the player to rest in between missions.[26] It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of Princess Peach's Castle, the hub of Super Mario 64. The core of the observatory is a comet called the beacon that is fueled by Power Stars. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around Mario's home planet throughout most of the game. The observatory has two extraplanetary satellites: the Planet of Trials and a grassy platform that holds the Gate. The platform is directly anchored to the observatory via Warp Pads, unlike the Planet of Trials.
Including Gateway Galaxy, there are nine galaxies that can be directly accessed from the Comet Observatory, six of which come from the Hungry Lumas affiliated with each dome. Unlike the hub worlds of Super Mario Galaxy's predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five 1-Up Mushrooms are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars, leaving the Terrace as the only accessible room. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Throughout the Comet Observatory are several Warp Pads, which can be used to quickly reach adjacent locations on the hub. A Red Star appears above the Bedroom once Mario completes "Gateway's Purple Coins". Touching it transforms him into Flying Mario and allows him to freely soar through the skies of the observatory. Mario cannot take damage while on the observatory and is safely returned to solid ground if he falls off its edge.
The Comet Observatory is a nursery ground for Lumas, who are cared for by Rosalina and treated as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an apricot-colored Luma. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the Mushroom Kingdom as the Star Festival. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the garage and the library. The garage is framed as an intergalactic repair shop that starships can dock to. This is where the Toad Brigade and Luigi establish themselves once "Bee Mario Takes Flight" and "Luigi and the Haunted Mansion", respectively, are completed.
The library is a closed off space behind the beacon that becomes accessible once "The Fiery Stronghold" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a storybook to the Lumas. New chapters become available as Mario[note 1] collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by Yoshiaki Koizumi and included at the discretion of Shigeru Miyamoto. Rosalina's Story is noted for its heartfelt and melancholy elements.[25][26] The illustrations on the pages and narrative themes of the story have been likened to The Little Prince.[27][26]
CharactersEdit
Playable charactersEdit
Name | Description |
---|---|
Mario |
The game's protagonist. Princess Peach invites him to her castle to celebrate the Star Festival, but the celebration is cut short when Bowser arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a tiny planet far from home. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma giving him the power to travel through space, Mario sets off to collect Power Stars, rescue Princess Peach, and stop Bowser from creating his galaxy at the center of the universe. |
Luigi |
Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "The Fate of the Universe" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the Spin Jump's height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where there are two of them. Luigi can be quite cowardly and is afraid of ghosts. |
Non-playable charactersEdit
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the Super Mario franchise. Most characters are met within galaxies, although Rosalina, the Toad Brigade, and the Lumas are found on the Comet Observatory. In addition to the characters listed below, Yoshi has a cameo in Space Junk Galaxy and can be set as the file select icon for the player's saved file. Miis can also be set as the file select icon, marking their first appearance in a Super Mario game.
Name | Description | Locations |
---|---|---|
Apricot Luma |
Mario's traveling companion - a young Luma who resides under his cap. He grants Mario[note 1] the ability to spin and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is implied that he is a reincarnation of the first Luma that Rosalina ever encountered. | All galaxies |
Princess Peach |
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "special one". | Castle Gardens, Bowser's Galaxy Reactor |
Rosalina |
A mysterious woman who serves as the guardian of the cosmos. She travels through space in the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via Rosalina's Story as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family. | Comet Observatory, Gateway Galaxy |
Lumas |
Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into Launch Stars, Sling Stars, and Pull Stars. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. Lumas eat Star Bits and squeal with delight when fed via the Star Pointer. | Comet Observatory, Good Egg Galaxy, Battlerock Galaxy, Bowser's Star Reactor, Bowser Jr.'s Airship Armada, Bowser's Dark Matter Plant, Gateway Galaxy, Dreadnought Galaxy, Bowser's Galaxy Reactor |
Polari |
An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer. | Comet Observatory |
Hungry Lumas |
Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission. | Comet Observatory, Good Egg Galaxy, Space Junk Galaxy, Battlerock Galaxy, Dusty Dune Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Melty Molten Galaxy |
Lumalees |
Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. | Battlerock Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Melty Molten Galaxy, Dreadnought Galaxy |
Comet Tico |
A Hungry Luma that is knowledgeable about Prankster Comets. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits. | Comet Observatory |
Toads |
Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted. Pink-capped Toads in red dresses appear in the prologue that look like Toadette. | Castle Gardens, Grand Finale Galaxy |
The Toad Brigade |
A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their Starshrooms, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: a knowledgeable blue Toad who typically provides information on an area of interest; a green Toad who carries a pickaxe and constructs cannons for Mario; and a sleepy yellow Toad. | Comet Observatory, Honeyhive Galaxy, Sweet Sweet Galaxy, Space Junk Galaxy, Hurry-Scurry Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Freezeflame Galaxy, Dusty Dune Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Sand Spiral Galaxy, Deep Dark Galaxy, Grand Finale Galaxy |
Toad Brigade Captain |
The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the Blue Toad, the captain is the most cowardly member of the team. | All galaxies that feature the Toad Brigade |
Mailtoad |
A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the Wii Message Board. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel. | All galaxies that feature the Toad Brigade |
Star Bunnies |
Spacefaring rabbits that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of Gusty Garden Galaxy like to garden and are hunted by Undergrunts. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests. | Gateway Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy, Snow Cap Galaxy, Grand Finale Galaxy |
Honeybees |
Bee people that collect honey and teach Mario how to use his bee form. Most Honeybees are members of the Honeyhive Kingdom and are in the midst of a dispute with Mandibugs. The bees of Gold Leaf Galaxy keep Cataquacks as pets. | Honeyhive Galaxy, Sea Slide Galaxy, Gold Leaf Galaxy, Grand Finale Galaxy |
Queen Bee |
The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "itchiness" for her. | Honeyhive Galaxy |
Boards |
Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to Wall Jump; Bill Board teaches him how to use the Rolling Ball; Phil Board teaches him how to use the Bubble; and Jill Board reminds him how to use his Boo form. | Honeyhive Galaxy, Rolling Green Galaxy, Bubble Breeze Galaxy, Gusty Garden Galaxy, Melty Molten Galaxy, Boo's Boneyard Galaxy, Rolling Gizmo Galaxy, Bubble Blast Galaxy, Grand Finale Galaxy |
Ray |
The manta ray that Mario surfs on during ray surfing. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. | Loopdeeloop Galaxy, Loopdeeswoop Galaxy |
Penguins |
Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in Freezeflame Galaxy calls Mario an "old man" and challenges him to a race. | Loopdeeloop Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Drip Drop Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy |
Coach |
A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. | Loopdeeloop Galaxy, Beach Bowl Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy |
Penguru |
An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. | Drip Drop Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Grand Finale Galaxy |
Penguin racers |
A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the purple racer. The team's leader, a red penguin with brow-like feathers, awards Mario a Power Star for outswimming them. | Sea Slide Galaxy, Grand Finale Galaxy |
Gearmos |
Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the Topman Tribe, but they themselves are not enemies. The Gearmos of Toy Time Galaxy teach the player how to use their spring form. An overworked Gearmo hosts Bob-omb Blasting, while another helps maintain the Comet Observatory's Engine Room. | Comet Observatory, Battlerock Galaxy, Buoy Base Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Grand Finale Galaxy |
Worm |
A giant caterpillar with its own gravitational pull that enables Mario to walk along its body. It lives inside one of the apple-shaped planets in Gusty Garden Galaxy, where Ground Pounding a stump forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them. | Gusty Garden Galaxy |
Spooky Speedster |
An Atomic Boo who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "A Very Spooky Sprint", he must use Pull Stars to reach the goal, and later his Boo form in "Racing the Spooky Speedster". | Ghostly Galaxy, Boo's Boneyard Galaxy |
Guppy |
An orca who bullies the penguin racers. He only relents if Mario can complete his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage. | Sea Slide Galaxy, Deep Dark Galaxy |
Cosmic Mario |
An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a Cosmic Comet is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. | Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy |
Cosmic Luigi |
An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and Long Jumps, making him a more challenging opponent. | Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy |
Enemies and obstaclesEdit
Roughly ninety enemies are in Super Mario Galaxy. Including bosses and obstacles, there are over one hundred. Most enemies Mario[note 1] defeats drop coins if stomped on or Star Bits if spun into. If an enemy is actively tracking Mario, it usually stop briefly after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit.
About fifty of the enemies and varieties in Super Mario Galaxy are wholly new to the series. Some of them are incorporated into subsequent Super Mario games or have inspired staple elements. Notable groups include: octopus creatures called Electrogoombas, of which several varieties fire rocks; mechanical, spinning enemies called Topmen; and stationary enemies that discharge rings of electricity called Beamers. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in science fiction. Some of the new enemies are derivative of creatures that appeared in earlier Super Mario games in both design and behavior, with a particular focus on Super Mario 64. Some of them even resemble recurring enemies in The Legend of Zelda series, such as bats (which resemble Keeses) and the Electrogoombas (which resemble Octoroks). The Japanese name for Rocto directly derives from the name "Octorok".
Super Mario Galaxy makes use of the Super Mario series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in Super Mario Galaxy that, with the exception of re-releases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the previous 3D Super Mario game, a title that made a conservative use of past enemies and introduced ones that largely never appeared again.
New enemiesEdit
Name | Description | Locations | Possible spoils |
---|---|---|---|
Ball Beamer |
Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a screw on its top. Spinning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to. | Buoy Base Galaxy, Deep Dark Galaxy | |
Bat |
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. | Beach Bowl Galaxy, Ghostly Galaxy, Toy Time Galaxy | ×1 ×3 |
Bomb Boo |
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. | Ghostly Galaxy | None |
Bone Twister |
Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a bamboo-copter if he spins. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. | Dusty Dune Galaxy | |
Bonefin |
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated. | Bonefin Galaxy | ×7 |
Clampy |
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. | Beach Bowl Galaxy | |
Cluckboom |
Red Plurps that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. | Dusty Dune Galaxy | ×1 ×3 |
Crabber (Blue) |
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. | Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy | ×1 |
Crabber (Red) |
Red Crabbers actively pursue Mario but move slowly. | Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy | ×3 |
Electrogoomba |
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. | Good Egg Galaxy, Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy | ×1 ×3 |
Eye Beamer |
Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms. | Dusty Dune Galaxy, Dreadnought Galaxy | |
Fire Shooter |
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. | Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Bubble Blast Galaxy | |
Flipbug |
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his bee form, they pursue him. | Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy | ×1 ×3 |
Giant Gringill |
Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. | Beach Bowl Galaxy, Sea Slide Galaxy, Deep Dark Galaxy | ×1 |
Giant prickly plant |
Large prickly plants. Their behavior is shared with the normal-sized prickly plants. Hovering variants appear in Gusty Garden Galaxy. | Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy | ×7 ×1 |
Golden Chomp |
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it in his rainbow form. | Gusty Garden Galaxy | ×1 |
Goombeetle |
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. | Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser's Dark Matter Plant, Dreadnought Galaxy | ×1 |
Gringill |
Giant eels. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. | Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy, Bigmouth Galaxy | ×7 |
Ground Urchin |
Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. | Freezeflame Galaxy, Deep Dark Galaxy | ×5 |
Ice bat |
White bats. Making direct contact freezes Mario. They can only be damaged by fire. | Freezeflame Galaxy | ×3 |
Ice Bubble |
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of freezing water to regenerate their cloud. | Freezeflame Galaxy, Toy Time Galaxy | ×1 |
Jam-o'-War |
Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green. | Deep Dark Galaxy, Bigmouth Galaxy | ×1 |
Jammyfish |
Jellyfish that swim in schools along a set path. They damage Mario on contact but do not actively pursue him. | Deep Dark Galaxy, Bigmouth Galaxy | ×1 |
Li'l Cinder |
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. | Freezeflame Galaxy, Melty Molten Galaxy | ×1 |
Mandibug |
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but eventually shake him off. | Honeyhive Galaxy, Bowser Jr.'s Airship Armada, Honeyclimb Galaxy, Gold Leaf Galaxy | ×3 |
Meteor |
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies. | Bowser's Star Reactor, Honeyclimb Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor | None |
Mikey Mine |
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | Deep Dark Galaxy | None |
Mini Chomp |
Little Chomps that roll out of small houses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. | Dreadnought Galaxy | ×3 |
Monty |
Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack. | Battlerock Galaxy, Gusty Garden Galaxy, Dreadnought Galaxy | ×1 ×3 |
Octoguy |
Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. | Honeyhive Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gold Leaf Galaxy, Deep Dark Galaxy | ×1 ×3 |
Pokeyplant |
A red Pokey. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee. | Dusty Dune Galaxy | ×7 |
Prickly plant |
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb. | Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Toy Time Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor | ×1 ×3 ×1 |
Pumpkinhead Goomba |
Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. | Ghostly Galaxy | ×1 |
Ring Beamer |
Spiked Beamers that discharge shockwaves. Attempting to jump on a Ring Beamer damages Mario. | Toy Time Galaxy, Dreadnought Galaxy | |
Rocto |
Stationary Octoroks that sit in barrels. They shoot coconuts[note 2] and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. | Good Egg Galaxy, Space Junk Galaxy, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy | None |
Sentry Beam |
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. | Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy | |
Sentry Garage |
A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas. | Buoy Base Galaxy | None |
Slurple |
Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them. | Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy | ×1 |
Space Mine |
Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. | Battlerock Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sling Pod Galaxy, Dreadnought Galaxy, Sand Spiral Galaxy, Bubble Blast Galaxy | None |
Spiky Topman |
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. | Battlerock Galaxy, Dreadnought Galaxy | ×1 |
Spiny Piranha Plant |
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. | Good Egg Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy | ×7 ×1 |
Spoing |
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. | Space Junk Galaxy, Ghostly Galaxy | ×1 ×3 |
Sprangler |
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. | Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sea Slide Galaxy | ×1 ×3 |
Spring |
Mid-air springs. They knock Boo Mario back on contact but do not cause damage. | Boo's Boneyard Galaxy | |
Spring Topman |
Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis. | Buoy Base Galaxy, Dreadnought Galaxy | None |
Spring Vault |
Spring-like Ring Beamers. They can be used as springs after jumping on their head. | Flipswitch Galaxy, Battlerock Galaxy, Dreadnought Galaxy | None |
Topmini |
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. | Buoy Base Galaxy, Dreadnought Galaxy | ×1 |
Tracks |
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. | Good Egg Galaxy, Gusty Garden Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Gateway Galaxy | ×20 |
Undergrunt |
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. | Gusty Garden Galaxy, Gold Leaf Galaxy | ×3 |
Water Shooter |
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. | Honeyhive Galaxy, Buoy Base Galaxy, Deep Dark Galaxy, Sand Spiral Galaxy |
Returning enemiesEdit
Name | Description | Locations | Possible spoils |
---|---|---|---|
Amp |
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a circular pattern around poles. | Buoy Base Galaxy, Dreadnought Galaxy, Bubble Blast Galaxy | |
Atomic Boo |
A large Boo. It can only be defeated with a light source. The Spooky Speedster is an Atomic Boo, although he is not hostile to Mario. | Deep Dark Galaxy | ×1 |
Banzai Bill |
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | Bowser's Galaxy Reactor | None |
Blooper |
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. | Buoy Base Galaxy, Deep Dark Galaxy | ×3 |
Bob-omb |
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a bomb that can be picked up. | Battlerock Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy | None |
Bomp |
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. | Buoy Base Galaxy, Freezeflame Galaxy | |
Boo |
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes any nearby Boos to become infatuated with Mario and attempt to chase him. | Ghostly Galaxy, Deep Dark Galaxy, Bigmouth Galaxy, Sand Spiral Galaxy | ×1 |
Bullet Bill |
Missiles fired from Bullet Bill cannons. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. | Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy | None |
Cannonball |
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. | Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy | ×1 |
Cataquack |
Duck-like creatures that toss Mario high into the air. This does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and drown if led into water. | Beach Bowl Galaxy, Gold Leaf Galaxy | None |
Cheep Cheep |
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. | Deep Dark Galaxy | ×1 ×3 |
Chomp |
Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as Rainbow Mario. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps. | Good Egg Galaxy, Battlerock Galaxy, Ghostly Galaxy | ×7 |
Dry Bones |
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. | Dusty Dune Galaxy, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor | ×3 |
Goomba |
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun. | Good Egg Galaxy, Space Junk Galaxy, Rolling Green Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Deep Dark Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy | ×1 ×3 ×1 |
Grand Goomba |
A giant Goomba. It can only be defeated with a spin and a kick. | Gateway Galaxy | ×1 |
Koopa Troopa (Green) |
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. | Space Junk Galaxy, Bowser Jr.'s Airship Armada, Dusty Dune Galaxy, Sea Slide Galaxy, Dreadnought Galaxy, Bigmouth Galaxy | ×1 |
Koopa Troopa (Red) |
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. | Sea Slide Galaxy | ×1 |
Lava Bubble |
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. | Good Egg Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy | ×1 |
Magikoopa |
Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "Kamek". | Space Junk Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy, Deep Dark Galaxy, Matter Splatter Galaxy, Sand Spiral Galaxy | ×1 |
Mecha-Bowser |
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. | Toy Time Galaxy, Dreadnought Galaxy | ×1 |
Micro Goomba |
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. | Rolling Green Galaxy, Battlerock Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy | ×1 |
Piranha Plant |
Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. | Good Egg Galaxy, Honeyhive Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy | ×1 ×3 ×1 |
Pokey Head |
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. | Gusty Garden Galaxy, Dusty Dune Galaxy | ×1 ×3 |
Pokeynut |
Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. | Good Egg Galaxy, Dusty Dune Galaxy | ×1 |
Ruby Rock |
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies. | Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy, Melty Molten Galaxy | ×7 |
Spike |
Spiked lifts that slide along set paths, damaging Mario if he touches their sharp edges. | Good Egg Galaxy, Flipswitch Galaxy, Toy Time Galaxy | |
Spiny Cheep-Cheep |
Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. | Drip Drop Galaxy | ×7 |
Thwomp |
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies. | Bowser's Star Reactor, Beach Bowl Galaxy, Buoy Base Galaxy, Dusty Dune Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor | |
Torpedo Ted |
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. | Buoy Base Galaxy, Drip Drop Galaxy | None |
Tox Box |
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. | Beach Bowl Galaxy, Toy Time Galaxy | |
Urchin |
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. | Beach Bowl Galaxy, Buoy Base Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy | ×5 |
Wiggler |
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. | Honeyhive Galaxy, Beach Bowl Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy | ×7 |
Zap Ball |
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. | Space Junk Galaxy, Battlerock Galaxy, Buoy Base Galaxy, Gusty Garden Galaxy, Toy Time Galaxy |
ObstaclesEdit
Name | Description | Locations |
---|---|---|
Banzai Bill Cannon |
Giant cannons that shoot Banzai Bills. | Bowser's Galaxy Reactor |
Black hole |
Bottomless voids with their own gravity. Mario is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to bottomless pits. | Good Egg Galaxy, Honeyhive Galaxy, Flipswitch Galaxy, Bowser Jr.'s Robot Reactor, Space Junk Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Bowser's Star Reactor, Sling Pod Galaxy, Beach Bowl Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Honeyclimb Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Bowser Jr.'s Lava Reactor, Deep Dark Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy |
Bone[29] |
Floating barriers in courses where Mario races the Spooky Speedster. They can obstruct Mario's path. | Ghostly Galaxy, Boo's Boneyard Galaxy |
Bramble |
Thick, thorn-covered vines that damage Mario on contact. | Gusty Garden Galaxy |
Bullet Bill cannon |
Cannons that shoot Bullet Bills. Bullet Bill cannons are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of airships. Many Bill Blasters are built into the body of Megaleg. The cannons do not shoot more than one Bullet Bill at a time. | Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy |
Bumper / Meat |
Floating objects that bounce Mario on contact. | Ghostly Galaxy, Bubble Blast Galaxy |
Burner |
Cannons that create small explosions. It takes a few seconds for them to charge up. | Good Egg Galaxy |
Cannon |
Enemy cannons that shoot cannonballs. They are built into the sides of terrain. They fire continuously in set intervals that can be timed. | Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy |
Chomp box |
Giant turrets that release Chomps. | Good Egg Galaxy |
Crushing pillar[30] |
Moving walls that can move up and down and potentially crush Mario. | Battlerock Galaxy, Dreadnought Galaxy |
Dark matter |
A substance that causes Mario to disintegrate and lose a life if he makes contact with it. | Bowser's Dark Matter Plant |
Electric Ball[31] |
Metal orbs attached to the sides of disc-shaped planetoids. They electrocute Mario on contact. | Battlerock Galaxy, Dreadnought Galaxy |
Electric rail |
Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. Spiky Topmen can be defeated by spinning them into an electric rail. Topmaniac can only be damaged by knocking it into rails. | Good Egg Galaxy, Flipswitch Galaxy, Battlerock Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Sweet Sweet Galaxy, Bubble Blast Galaxy |
Fire Bar |
Rotating bars of fireballs that burn Mario on contact. | Battlerock Galaxy, Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Sling Pod Galaxy |
Fire geyser |
Hot steam forced from the ground. Making contact burns Mario. | Space Junk Galaxy, Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor |
Fireball |
Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They usually move in arches over spherical platforms. | Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor |
Freezing water |
Water that gradually depletes Mario's life meter due to being too frigid to swim in. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. | Freezeflame Galaxy |
Gravity field |
Walls that control the direction of gravity which pulls Mario to a new plane. There are four different directions, each signified by a color: down, up, right, and left. | Good Egg Galaxy, Battlerock Galaxy, Bowser's Star Reactor, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor |
Honey |
A sweet substance collected by Honeybees. Honey reduces Mario's movement the same way mud does. | Honeyhive Galaxy |
Ice sphere |
An ice planet. The surface is so cold that direct contact makes Mario to leap as if he was burned and reduces his life meter. | Bowser's Galaxy Reactor |
Lava |
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A small planet in Melty Molten Galaxy has a sea of of lava that rises and falls like tides. | Good Egg Galaxy, Bowser's Star Reactor, Freezeflame Galaxy, Bowser's Dark Matter Plant, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Bowser's Galaxy Reactor |
Lava ball[32] |
Red dwarves. Some suns can be found suspended in space, while others can be found on the surface of planetoids. Making direct contact burns Mario. | Bowser's Star Reactor, Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor |
Lava Geyser |
Lava Geysers rise and fall in set intervals that can be timed. A rise is always preceeded by rapid bubbling on the lava's surface. | Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor |
Lava tide |
Lava that rises up and down. | Freezeflame Galaxy, Melty Molten Galaxy |
Little house |
Doghouse-like Chomp boxes that release Mini Chomps. | Dreadnought Galaxy |
Moving sand |
Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. | Dusty Dune Galaxy |
Mud |
Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby. | Good Egg Galaxy |
Poison swamp |
Poisonous sludge. If Mario falls into the poison, he sinks and loses a life. | Bubble Breeze Galaxy, Toy Time Galaxy |
Quicksand |
Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. | Dusty Dune Galaxy, Sand Spiral Galaxy, Bowser's Galaxy Reactor |
Rib bones[33] |
Rotating barriers of bone. | Ghostly Galaxy, Boo's Boneyard Galaxy |
Rotating green platform[34] |
Rotating walls in Bubble Blast Galaxy that push Mario on contact. | Bubble Blast Galaxy |
Rushing water |
Rapidly flowing water that traps Mario. In Beach Bowl Galaxy, water brings him into a black hole. | Beach Bowl Galaxy, Sea Slide Galaxy |
Sand tide |
Sand that rises up and down. | Dusty Dune Galaxy |
Silver die[35] |
Big metal cubes. They can either push Mario off or obstruct his path. | Rolling Gizmo Galaxy |
Snow |
Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the Star Pointer is waved over it or with fireballs. | Snow Cap Galaxy |
Spiky ice obstacle |
Floating chunks of ice that are covered in sharp spikes and damage Mario on contact. | Beach Bowl Galaxy |
Spotlight |
Beams of light. They can be used to defeat enemy Boos, but they will also force Boo Mario back into his normal form. | Ghostly Galaxy, Deep Dark Galaxy |
Torpedo tube |
Underwater cannons that shoot Torpedo Teds. | Buoy Base Galaxy |
Urchin box |
A stone box that releases Ground Urchins. | Freezeflame Galaxy |
Wall |
Barriers that block Boo Mario's path. He can phase through them by shaking . | Boo's Boneyard Galaxy |
Water tide |
Freezing water that rises up and down. | Freezeflame Galaxy |
Whirlpool |
A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy |
Wind |
Wind is often generated by fans, but is naturally gusty in some galaxies. It can either help or hinder Mario. | Bubble Breeze Galaxy, Gusty Garden Galaxy, Boo's Boneyard Galaxy |
BossesEdit
Bosses are listed in the order that they are first encountered.
Name | Description | Missions |
---|---|---|
Dino Piranha |
A Piranha Plant boss with a clubbed tail. It charges after Mario when he is in its line of sight. Spinning into its club knocks it at its head, damaging it. It charges faster after the first strike. | Dino Piranha, Dino Piranha Speed Run |
King Kaliente |
A giant Rocto that sits in lava. He shoots coconuts and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. | King Kaliente's Battle Fleet |
Mandibug Stack |
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground Pound. Defeating the child angers the parent and makes it harder to strike. | Trouble on the Tower |
Bugaboom |
A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. | Big Bad Bugaboom |
Megaleg |
A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. Bullet Bill cannons are built into its body. A Grand Star is caged on its head that can be freed with a lured Bullet Bill. | Megaleg's Moon |
Kamella |
A Magikoopa boss. She launches magical fireballs and Green Shells from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. | Kamella's Airship Attack, The Underground Ghost Ship, Ghost Ship Daredevil Run |
Tarantox |
A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with Sling Pods. It spits acid after being hit once. | Tarantox's Tangled Web |
Topmaniac |
A large Topman with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an electric rail. | Topmaniac and the Topman Tribe, Topmaniac's Daredevil Run, Revenge of the Topman Tribe, Topman Tribe Speed Run |
Bowser |
The fire-breathing king of Koopas. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a Ruby Rock. He refers to Mario as his "archenemy".[36] | The Fiery Stronghold, Darkness on the Horizon, The Fate of the Universe |
Bouldergeist |
A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps Luigi.[28] | Beware of Bouldergeist, Bouldergeist's Daredevil Run |
Bowser Jr. |
Bowser's son. He rides a miniature airship that fires Bullet Bills and cannonballs at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. | Sinking the Airships |
Major Burrows |
A giant Undergrunt chasing a Star Bunny. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. | The Dirty Tricks of Major Burrows, Major Burrows's Daredevil Run |
Baron Brrr |
A big Ice Bubble. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. | The Frozen Peak of Baron Brrr |
Water Bazooka |
Giant rotating blue cannons operated by Undergrunt Gunners. They fire drops of water that trap Mario. The glass-encased cockpit is the weak point. | When It Rains, It Pours, Bubble Blastoff |
Mecha-Bowser |
An enormous robot modeled after Bowser. Gearmos are trapped inside of its mouth. To free them and destroy the robot, the stack of stone wheels on top of its head must be Ground Pounded. | Heavy Metal Mecha-Bowser |
Electric Bazooka |
A giant, rotating yellow cannon operated by an Undergrunt Gunner. It shoots balls of electricity that home-in on Mario. | Bouncing Down Cake Lane |
Kingfin |
A massive shark that is defended by a school of Bonefins. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. | Kingfin's Fearsome Waters |
King Kaliente (Black) |
A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes meteors to rain from the sky during the battle. | King Kaliente's Spicy Return |
Dino Piranha (Black) |
A quicker Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, Fiery Dino Piranha becomes faster, leaving walls of fire in its wake as it spews giant balls of fire. Defeating this boss without being damaged requires well-timed precision. | Fiery Dino Piranha |
Items and objectsEdit
ItemsEdit
Collectibles, pickups, and launchable objects.
Name | Description | Name | Description |
---|---|---|---|
Power Stars |
Objects that power the Comet Observatory. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. It is inferred that yellow Lumas can become Power Stars at the end of their lifespans. | Green Shells |
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat Boos. |
Green Power Stars |
Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants Mario[note 1] access to the Planet of Trials and its Trial Galaxies. The green Lumas become these Power Stars at the end of their lifespans. | Red Shells |
Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells. |
Red Power Star |
A Power Star affiliated with the Red Star power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. | Gold Shells |
Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shells when thrown. |
Silver Stars |
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | Bombs |
Disengaged Bob-ombs that can be picked up and tossed. They explode on impact. Bombs are used during Bob-omb Blasting to clear trash. |
Grand Stars |
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | 1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. They are sold at Luma Shops. |
Star Bits |
Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Pointer. The Star Pointer works like a reticle: pressing shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. Hungry Lumas transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. | Life Mushrooms |
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops. |
? Coins |
Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | Yellow Star Chips |
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the level context. |
Coins |
Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | Blue Star Chips |
Collecting five Blue Star Chips turns them into a Pull Star. |
Purple Coins |
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star. | Keys |
Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area. |
Notes |
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | Coconuts / Watermelons |
Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. |
Power-upsEdit
Items that transform Mario's appearance and give him unique abilities.
Power-up | Form ( ) | Form ( ) | Description |
---|---|---|---|
Bee Mushroom |
Bee Mario |
Bee Luigi |
Touching the Bee Mushroom transforms Mario into Bee Mario. Holding makes Mario hover, and his movement is controlled by tilting . The Flying Meter depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to honey walls and stand on clouds. The radius of the spin move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up. |
Rainbow Star |
Rainbow Mario |
Rainbow Luigi |
Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. Running in this form makes Mario build speed and shortens the height of his jump. Attempting to collect a different power-up in this form will instead launch it up without collecting it. |
Boo Mushroom |
Boo Mario |
Boo Luigi |
Mario is transformed into a Boo when he touches the Boo Mushroom. Shaking makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing makes Boo Mario hover, and he can read signs written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up. |
Ice Flower |
Ice Mario |
Ice Luigi |
Contact with the Ice Flower transforms Mario into Ice Mario for thirty seconds. In this form, Mario creates hexagonal ice platforms when he makes contact with water or lava, enabling him to wall jump between waterfalls. Because he produces ice under his feet, Ice Mario can continuously skate over water and lava. |
Fire Flower |
Fire Mario |
Fire Luigi |
The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking makes Mario toss a fireball. The fire lights torches and defeats enemies on contact. This is the only power-up to have appeared in prior Super Mario games. |
Spring Mushroom |
Spring Mario |
Spring Luigi |
Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing when he strikes the ground makes Spring Mario jump to a great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up. |
Red Star |
Flying Mario |
Flying Luigi |
The Red Star transforms Mario into Flying Mario for sixty seconds. Shaking makes Mario soar without any corresponding meter or limitation. Holding makes Flying Mario stop in midair and change directions. Purple Coins are drawn to Flying Mario while he is airborne. Shaking while flying makes Mario fall back to the ground. |
ObjectsEdit
Name | Description | |
---|---|---|
Transportation objects | ||
Bubble |
Big bubbles that are moved by the Star Pointer. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle that pushes the bubble with . Pressing releases Mario. | |
Cannon |
Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing fires Mario. | |
Dash ramp |
Curved ramps. They give the Rolling Ball a burst of speed. | |
Floaty Fluff |
Dandelion seeds that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking , but only up to four times. Pressing makes Mario let go of the Floaty Fluff. | |
Gravity spotlight |
Blue beams of light that have their own gravity. When Mario walks into one, he is pushed towards the direction of the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck. | |
Key Door |
Doors that open when Mario makes contact with a key. | |
Launch Star |
Floating Stars near the surface of planets that launch Mario to distant areas when spun near. Some yellow Lumas transform into Launch Stars when freed by Mario. | |
Pipe |
Pipes going through the ground that bring Mario to new areas. He enters one when is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas. | |