Super Mario Galaxy 2
Super Mario Galaxy 2 | |||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||
Developer | Nintendo EAD Tokyo | ||||||||||||
Publisher | Nintendo | ||||||||||||
Platform(s) | Wii, Wii U | ||||||||||||
Release date | Wii (original release): May 22, 2010[1][better source needed] May 23, 2010 May 27, 2010 June 11, 2010 July 1, 2010 December 4, 2010 December 4, 2010 January 20, 2011 Wii (Nintendo Selects): June 13, 2014 August 27, 2015 March 11, 2016 April 6, 2016[2] Wii U (digital download): January 14, 2015 January 14, 2015 January 15, 2015 January 15, 2015 | ||||||||||||
Language(s) | Deutsch English (United States) Español (España) Español (Latinoamérica) Français (Canada) Français (France) Italiano 한국어 日本語 繁體中文 | ||||||||||||
Genre | Platformer | ||||||||||||
Rating(s) |
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Mode(s) | Single player, two-player cooperative | ||||||||||||
Media | Wii: Optical disc Wii U: Digital download
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Input | Wii: Wii U:
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Super Mario Galaxy 2 is a 3D action platform game released for the Wii on May 22, 2010. It is the sequel to the 2007 game Super Mario Galaxy, the thirteenth entry in the Super Mario series,[3] the fourth 3D platformer, and the only 3D platformer in the Super Mario series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.
Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.
StoryEdit
From the instruction booklet
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...
- Dear Mario,
- Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
- Peach
Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…
Super Mario Galaxy 2 is "another story of stardust".[4] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.
Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy is opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina congratulates the player and appears on Starship Mario.
Gameplay elementsEdit
The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.
Mario is controlled with the analog stick and can jump with the . The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults, and do Long Jumps. The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the , the player can enter a first-person perspective.
The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Pointer on the screen. The Star Pointer is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk makes Mario perform a spin.
One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg, he can crack it to release and use Yoshi. Yoshi changes colors when eating either a Dash Pepper, Blimp Fruit or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the Checkpoint Flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.
Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.
Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star pointer, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.
Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on their way, an entity known as the Cosmic Spirit asks Mario if he needs some help. Activating this mode, Mario passes automatically through the level to find the Star. The player may stop this mode by pressing the , though once the player has chosen this mode, they finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide to gain a gold Star.
Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Super Mario games, Luigi can jump higher but has reduced traction.
ControlsEdit
Action(s) | Input(s) | |||
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Mario and Luigi controls | ||||
Move | ||||
Spin, engage object, throw object, skate | Shake / | |||
Kick | Make contact with stunned enemy | |||
Jump, speak, read, swim | ||||
Double jump | when making contact with the ground while moving (repeat twice) | |||
Triple jump | when making contact with the ground while moving (repeat thrice) | |||
Backwards somersault | + | |||
Wall jump | against a wall | |||
Side somersault | (in reverse direction) + | |||
Long jump | + while running | |||
Spin jump | Shake / in midair | |||
Ground pound | in midair | |||
Homing ground pound | Shake / + in midair | |||
Grab or release pole | alongside a pole | |||
Climb or slide down pole | (While grabbing pole) up or down | |||
Spin around pole | (While grabbing pole) left or right | |||
Crouch, dive underwater | ||||
Crawl | + | |||
Sweep kick | + shake / | |||
Move camera | ||||
Enter first-person view | ||||
Reset camera | ||||
Roll the Star Ball, soar with Fluzzard | Tilt | |||
Move leaf raft | Adjust | |||
Yoshi controls | ||||
Move | ||||
Head shake | Shake / | |||
Jump | ||||
Double jump | when making contact with the ground while moving (repeat twice) | |||
Flutter jump | Hold in midair | |||
Eat, spit, grapple | + | |||
Pull | Hold + pull back with → release | |||
Dismount Yoshi | + | |||
Power-Up controls | ||||
Create platform in cloud form | Shake / | |||
Roll into a boulder in rock form | Shake / | |||
Adjust trajectory in rock form | ||||
Toss fireball in fire form | Shake / | |||
Hover in bee form | Hold | |||
Float in Boo form | ||||
Phase through walls in Boo form | Shake / | |||
Bounce in spring form | when colliding with the ground | |||
Get a speed boost in Yoshi's dash form | on a surface | |||
Slow Yoshi's ascent in his blimp form | Hold | |||
Star Pointer and Co-Star Luma controls | ||||
Collect a Star Bit | Move over a Star Bit | |||
Shoot a Star Bit | + | |||
Rapidly shoot Star Bits | + hold | |||
Enter a Pull Star (P1 only) | + hold | |||
Fire cannon (P1 only) | + | |||
Star spin ( only) | Shake | |||
Stop an enemy ( only) | Move over an enemy + hold | |||
Defeat an enemy ( only) | Shake while stopping an enemy | |||
Collect item or activate object ( only) | + | |||
Make a sound on your Wiimote ( only) | / / / | |||
Make a sound on P1's Wiimote ( only) | ||||
Menu controls | ||||
Navigate menu | ||||
Confirm command | ||||
Cancel command | ||||
Zoom out | ||||
Display HOME menu | ||||
Display pause menu | / |
LocationsEdit
SettingEdit
Super Mario Galaxy 2 is set in outer space. With the exception of the prologue that is staged in the Mushroom Kingdom, all levels – referred to as "galaxies" in this game – occur on distant, off-world lands. A galaxy is a cluster of planetary objects and other celestial bodies that can be traveled between. Most of these objects have their own gravitational pull. This prevents Mario from falling off their edge and mitigates the chances of the player getting lost.[5][6] There are few walls or ceilings on the planets to obstruct Mario's path, and if he keeps moving forward in one direction, he returns to his starting position. Most planets are spherical or at least have rounded edges to complement this concept. Not all planets are structured like this: some are structured like traditional Super Mario courses and have their center of gravity below their mass.
Many galaxies take place on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. when Mario is on a 2D side-scrolling plane, the player cannot tilt towards the z-axis to make him fall off the side). There are galaxies entirely on 2D planes, but also ones that feature both 2D and traditional 3D segments. They are usually restricted to specific planets and conveyed through environmental context. Many galaxies feature switches mounted into the landscape that change the entire level when interacted with. Some shift between the gravity being pulled from the floor and ceiling. Others slow down time, or shift placement when Mario spins.
The theme of space is more subdued in Super Mario Galaxy 2 than it is in its predecessor. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinct from the first Super Mario Galaxy. As Starship Mario, the game's hub, travels through space, it passes asteroid belts, falling stars, and black holes. Lumas, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. Gulls fly alongside the ship, as if it were on the open ocean. The whole game is framed from the perspective of an unseen narrator reading a storybook to the player, and many locations have Carrollian elements. A pair of robots have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. Some planets look like wooden blocks, candies, clouds, and musical instruments.
According to producer Shigeru Miyamoto, the integration of 2D levels derived from a desire to make Super Mario Galaxy 2 more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate Super Mario Galaxy 2 from its predecessor similarly to how The Legend of Zelda: Majora's Mask (2000) was differentiated from Ocarina of Time (1998).[7] Many elements not present in the first Super Mario Galaxy informed the setting of the courses that feature them. For example, the first galaxy to feature the Spin Drill item, Spin-Dig Galaxy, visually alludes to construction sites and has enemies that tunnel through soil.[8]
GalaxiesEdit
- Main article: Galaxy
In Super Mario Galaxy 2, levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario, a small planetoid that serves as the game's hub. When Mario steps on a panel on the starship's bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like the protagonist's head – is a stand-in for Mario himself that can be moved between galaxies like a cursor. Galaxies are unlocked unilaterally – collecting a Power Star within one opens up paths to the nearest galaxies. Except for World S, the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr. or Bowser. Defeating them unlocks the following world. The earliest worlds have the simplest, most straightforward paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).
Unlike proceeding games that feature worlds – like Super Mario Bros. 3 (1988) and New Super Mario Bros. (2006) – the galaxies within the worlds of Super Mario Galaxy 2 are not thematically unified. For example, World 3 contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.
Each galaxy contains objectives called missions. Completing a mission has Mario obtaining one of the galaxy's Power Stars. One mission correlates with one Power Star. The structure of missions is closely derived from the first Super Mario Galaxy (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in Super Mario Galaxy have as many as six missions. Some missions have one or more hidden Green Stars that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. Grandmaster Galaxy is the only course in the game to lack any Green Stars. Combined, there are 242 collectible Stars in the game, the same number in its predecessor.
Some galaxies can only be unlocked by feeding Hungry Lumas a requested number of Star Bits. They appear on the world map and transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is The Chimp, a monkey from Fluffy Bluff Galaxy who considers Mario to be his rival.
After Mario has completed "Bowser's Big Lava Power Party" and collects three Power Stars from World 3, his brother Luigi begins to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a staff ghost for the galaxy. When followed, it leads the player towards hidden items or Secret Stars. Once "Bowser's Fortified Fortress" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.
Super Mario Galaxy 2 is the first 3D Super Mario game to include a dedicated secret world accessible only after completing the main story, similar to the Special Zone of Super Mario World (1990) or World 9 of New Super Mario Bros. Wii (2009). Called World S, this world contains several galaxies based around planets from the first Super Mario Galaxy that have been modified in ways that make them more challenging.
There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the Star List. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official Prima Games guide for Super Mario Galaxy 2.[9] There is a legend at the bottom of the chart that details what the symbols used in it represent.
Galaxies | |||||||||||
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World 1: The Great Space Journey Begins | |||||||||||
01. Sky Station Galaxy ×6 ×9 ×2 |
Missions | ||||||||||
Peewee Piranha's Temper Tantrum ( ∙ ) | |||||||||||
Storming the Sky Fleet ( ) | |||||||||||
Peewee Piranha's Speed Run | |||||||||||
Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some nasty little characters. It's also a great place to get used to using Launch Stars and learning how gravity holds you to planetoids in some situations but not in others. Unlock criterion: complete the prologue | |||||||||||
02. Yoshi Star Galaxy ×6 ×8 ×2 ×1 |
Missions | ||||||||||
Saddle Up with Yoshi ( ∙ ∙ ) | |||||||||||
Spiny Control | |||||||||||
Spiny Rainbow Romp | |||||||||||
The Yoshi Star Galaxy is where Mario first meets Yoshi on his travels across the cosmos. With this faithful buddy at Mario's side, Bowser doesn't stand a chance. Yoshi loves to nosh on fruit, baddies, and power-ups, so indulge Yoshi's rumbly tummy and reap the benefits. Unlock criterion: complete "Peewee Piranha's Temper Tantrum" | |||||||||||
03. Spin-Dig Galaxy ×6 ×7 ×2 |
Missions | ||||||||||
Digga-Leg's Planet ( ∙ ) | |||||||||||
Silver Stars Down Deep ( ) | |||||||||||
Digga-Leg's Daredevil Run | |||||||||||
Spin-Dig Galaxy is the first place Mario discovers the Spin Drill, which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy. Unlock criteria: collect 3 Power Stars and complete "Saddle Up with Yoshi" | |||||||||||
04. Fluffy Bluff Galaxy ×6 ×4 |
Missions | ||||||||||
Search for the Toad Brigade Captain ( ∙ ∙ ) | |||||||||||
The Chimp's Stomp Challenge | |||||||||||
Every Planet Has Its Price | |||||||||||
The Fluffy Bluff Galaxy introduces the Cloud Flower, which turns you into Cloud Mario. Now you can spin to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall… Unlock criterion: complete "Digga-Leg's Planet" | |||||||||||
05. Flip-Swap Galaxy ( ) ×4 ×1 |
Missions | ||||||||||
Think Before You Shake ( ∙ ) | |||||||||||
Purple Coin Flip 'n' Sprint | |||||||||||
After you feed the Hungry Luma 300 Star Bits on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes. Unlock criteria: collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Hungry Luma 300 Star Bits | |||||||||||
06. Rightside Down Galaxy ×4 ×2 |
Missions | ||||||||||
Breaking the Laws of Gravity ( ∙ ) | |||||||||||
The Great Crate Incinerator | |||||||||||
Rightside Down Galaxy introduces flipping gravity fields. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage. Unlock criterion: complete "Digga-Leg's Planet" | |||||||||||
07. Bowser Jr.'s Fiery Flotilla ×4 ×2 ×2 |
Missions | ||||||||||
Gobblegut's Aching Belly ( ∙ ) | |||||||||||
Fiery Flotilla Speed Run | |||||||||||
The first Grand Star is held by Bowser Jr. He uses it to power Gobblegut, a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging. Unlock criteria: collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy | |||||||||||
World 2: Shooting Through the Stars | |||||||||||
08. Puzzle Plank Galaxy ×6 ×6 ×2 |
Missions | ||||||||||
The Puzzling Picture Block ( ∙ ∙ ) | |||||||||||
Purple Coin Shadow Vault | |||||||||||
Bugaboom's Back | |||||||||||
The Puzzle Plank Galaxy is a system of wooden blocks and boards. Buzz saws and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles. Unlock criterion: complete "Gobblegut's Aching Belly" | |||||||||||
09. Hightail Falls Galaxy ×6 ×7 ×3 |
Missions | ||||||||||
Hot-Stepping Dash Pepper ( ∙ ∙ ) | |||||||||||
Hightail Falls Speed Run | |||||||||||
Silver Stars in Hightail Falls | |||||||||||
Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost Power Stars needed to unlock new worlds. Unlock criterion: complete a mission in Puzzle Plank Galaxy | |||||||||||
10. Boulder Bowl Galaxy ×6 ×6 ×1 |
Missions | ||||||||||
Rock and Rollodillo ( ∙ ∙ ) | |||||||||||
Rolling Crabber Romp | |||||||||||
C'mere, Goomba | |||||||||||
This galactic quarry is where you first discover the Rock Mushroom, which turns you into Rock Mario. With this new power, you can roll into a boulder and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through. Unlock criterion: complete a mission in Puzzle Plank Galaxy | |||||||||||
11. Cosmic Cove Galaxy ×6 ×4 |
Missions | ||||||||||
Twin Falls Hideaway ( ) | |||||||||||
Exploring the Cosmic Cavern ( ∙ ) | |||||||||||
Catch That Star Bunny | |||||||||||
Splash down in the Cosmic Cove Galaxy to swim with the penguins and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a Star Bunny across an icy planetoid high above the cove). Unlock criterion: complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy | |||||||||||
12. Wild Glide Galaxy ×4 ×1 |
Missions | ||||||||||
Fluzzard's First Flight ( ∙ ) | |||||||||||
Jungle Fluzzard Race | |||||||||||
The Wild Glide Galaxy is home to Fluzzard, a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star. Unlock criterion: complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy | |||||||||||
13. Honeybloom Galaxy ( ) ×4 ×2 |
Missions | ||||||||||
Bumble Beginnings ( ∙ ) | |||||||||||
The Secret Wall Jump | |||||||||||
The Honeybloom Galaxy is the first place you find the Bee Mushroom, which gives you the power of flight. Buzzing is limited, but with Bee Mario, you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy. Unlock criteria: complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy and feed the Hungry Luma 700 Star Bits | |||||||||||
14. Bowser's Lava Lair ×4 ×7 ×1 |
Missions | ||||||||||
Bowser's Big Lava Power Party ( ∙ ) | |||||||||||
Lava Lair Speed Run | |||||||||||
The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of lava, Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds. Unlock criteria: collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy | |||||||||||
World 3: The Far Reaches of the Universe | |||||||||||
15. Tall Trunk Galaxy ×6 ×5 ×1 |
Missions | ||||||||||
The Flotacious Blimp Fruit ( ∙ ) | |||||||||||
Tall Trunk's Big Slide ( ) | |||||||||||
Tall Trunk's Purple Coin Slide | |||||||||||
Tall Trunk Galaxy grows a fun fruit: the Blimp Fruit. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle. Unlock criterion: complete "Bowser's Big Lava Power Party" | |||||||||||
16. Cloudy Court Galaxy ×6 ×5 |
Missions | ||||||||||
Head in the Clouds ( ∙ ∙ ) | |||||||||||
The Shadow Lining | |||||||||||
Silver Stars in the Purple Pond | |||||||||||
Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect coins as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet. Unlock criterion: complete "Bowser's Big Lava Power Party" | |||||||||||
17. Haunty Halls Galaxy ×6 ×4 ×1 |
Missions | ||||||||||
A Glimmer of Bulb Berry ( ∙ ) | |||||||||||
Sneaking Down the Creepy Corridor ( ) | |||||||||||
Spooky Cosmic Clone Chase | |||||||||||
Dare you explore the Haunty Halls, home to the Boos? This creepy galaxy is where you first harvest the Bulb Berry, which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars. Unlock criteria: complete a mission in Tall Trunk Galaxy or Freezy Flake Galaxy | |||||||||||
18. Freezy Flake Galaxy ×6 ×6 ×1 |
Missions | ||||||||||
Bowser on Ice ( ∙ ) | |||||||||||
Sorbetti's Chilly Reception ( ) | |||||||||||
The Chimp's Skating Challenge | |||||||||||
Shivers and chills abound in the Freezy Flake Galaxy. You must use the Fire Flowers and Rock Mushrooms to locate the Power Stars in this frozen corner of space. The Chimp from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy? Unlock criterion: complete a mission in Cloudy Court Galaxy or Haunty Halls Galaxy | |||||||||||
19. Rolling Masterpiece Galaxy ×4 ×9 |
Missions | ||||||||||
Silver Chomp Grudge Match ( ∙ ) | |||||||||||
Masterpiece Speed Run | |||||||||||
When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a sphere. You must race to the finish line to unlock the Power Star. Unlock criterion: complete a mission in Freezy Flake Galaxy | |||||||||||
20. Beat Block Galaxy ( ) ×4 ×3 ×1 |
Missions | ||||||||||
Step to the Beep ( ∙ ) | |||||||||||
Silver Stars in Double Time | |||||||||||
No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space. Unlock criterion: complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits | |||||||||||
21. Bowser Jr.'s Fearsome Fleet ×4 ×5 ×2 ×2 |
Missions | ||||||||||
Bowser Jr.'s Mighty Megahammer ( ∙ ) | |||||||||||
Megahammer's Daredevil Bash | |||||||||||
Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The massive robot Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a Life Mushroom so you meet Megahammer prepared for battle. Unlock criteria: collect 28 Power Stars and complete "Bowser's Big Lava Power Party" | |||||||||||
World 4: The Many Mysteries of the Cosmos | |||||||||||
22. Supermassive Galaxy ×6 ×5 |
Missions | ||||||||||
Huge Trouble with Big Wigglers ( ∙ ∙ ) | |||||||||||
Big Wigglers Speed Run | |||||||||||
In Full Bloom | |||||||||||
Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars. Unlock criterion: complete "Bowser Jr.'s Mighty Megahammer" | |||||||||||
23. Flipsville Galaxy ×6 ×8 ×1 |
Missions | ||||||||||
Flip-Flopping in Flipsville ( ∙ ∙ ) | |||||||||||
Flipsville's New Digs | |||||||||||
Purple Coin Spin Speed Run | |||||||||||
Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars. Unlock criterion: complete a mission in Supermassive Galaxy or Sweet Mystery Galaxy | |||||||||||
24. Starshine Beach Galaxy ×6 ×2 ×2 |
Missions | ||||||||||
Surf, Sand, and Silver Stars ( ∙ ) | |||||||||||
Climbing the Cloudy Tower ( ) | |||||||||||
Purple Coin Beach Dash | |||||||||||
Starshine Beach looks like a wonderful place to vacation, but with Peach in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos. Unlock criterion: complete a mission in Flipsville Galaxy or Honeyhop Galaxy | |||||||||||
25. Chompworks Galaxy ×6 ×5 |
Missions | ||||||||||
Where the Chomps Are Made of Gold ( ∙ ) | |||||||||||
Spring into the Chompworks ( ) | |||||||||||
Cosmic Clones in the Chompworks | |||||||||||
Ever wonder where all those giant Chomps come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars? Unlock criterion: complete a mission in Flipsville Galaxy or Honeyhop Galaxy | |||||||||||
26. Sweet Mystery Galaxy ( ) ×4 ×2 ×2 |
Missions | ||||||||||
Bulb Berry's Mysterious Glow ( ∙ ) | |||||||||||
Bulb Berry's Purple Coin Glow | |||||||||||
Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars. Unlock criteria: complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits | |||||||||||
27. Honeyhop Galaxy ×4 ×2 |
Missions | ||||||||||
The Sweetest Silver Stars ( ∙ ) | |||||||||||
The Chimp's Score Challenge | |||||||||||
The Queen Bee holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to Octoomba-stomping contests? Unlock criterion: complete a mission in Supermassive Galaxy | |||||||||||
28. Bowser's Gravity Gauntlet ×4 ×4 ×1 |
Missions | ||||||||||
Breaking into Bowser's Castle ( ∙ ) | |||||||||||
Gravity Star Speed Run | |||||||||||
You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star. Unlock criteria: collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy | |||||||||||
World 5: Trial of the Galaxies | |||||||||||
29. Space Storm Galaxy ×6 ×5 |
Missions | ||||||||||
Follow Me, Bob-omb ( ) | |||||||||||
To the Top of Topman's Tower ( ∙ ) | |||||||||||
C'mere, Topman | |||||||||||
The Space Storm Galaxy is a collection of derelict battle stations and Pull Stars. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars! Unlock criterion: complete "Breaking into Bowser's Castle" | |||||||||||
30. Slipsand Galaxy ×6 ×5 ×2 |
Missions | ||||||||||
Squizzard's Sandy Sinkhole ( ∙ ∙ ) | |||||||||||
Sailing the Sandy Seas | |||||||||||
Squizzard's Daredevil Run | |||||||||||
The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling Rhomps. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a bird that can disappear when it hits hazards… too bad you don't have the same skill. Unlock criterion: complete a mission in Space Storm Galaxy | |||||||||||
31. Shiverburn Galaxy ×6 ×4 ×1 |
Missions | ||||||||||
Prince Pikante's Peppery Mood ( ∙ ∙ ) | |||||||||||
Octo-Army Icy Rainbow Romp | |||||||||||
The Chimp's Ultimate Skating Challenge | |||||||||||
Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars. Unlock criterion: complete a mission in Space Storm Galaxy | |||||||||||
32. Boo Moon Galaxy ×6 ×5 |
Missions | ||||||||||
Silver Stars Pop-Up ( ∙ ∙ ) | |||||||||||
Haunting the Howling Tower | |||||||||||
The Star in the Sinking Swamp | |||||||||||
Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the Boo Mushroom here, though, so at least you can turn the tables when wearing the Boo Mushroom. Unlock criterion: complete a mission in Space Storm Galaxy | |||||||||||
33. Upside Dizzy Galaxy ×4 ×2 |
Missions | ||||||||||
A Walk on the Weird Side ( ∙ ) | |||||||||||
Burning Upside Dizzy | |||||||||||
Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy. Unlock criterion: complete a mission in Space Storm Galaxy | |||||||||||
34. Fleet Glide Galaxy ( ) ×4 ×1 |
Missions | ||||||||||
Fluzzard's Wild Battlefield Glide ( ∙ ) | |||||||||||
Fastest Feathers in the Galaxy | |||||||||||
The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide. Unlock criteria: complete a mission in Space Storm Galaxy and feed the Hungry Luma 1500 Star Bits | |||||||||||
35. Bowser Jr.'s Boom Bunker ×4 ×6 ×2 |
Missions | ||||||||||
Bowser Jr.'s Boomsday Machine ( ∙ ) | |||||||||||
Boomsday Machine Daredevil Run | |||||||||||
While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the Boomsday Machine, to earn the Grand Star that opens up the next world. Unlock criteria: collect 55 Power Stars and complete a mission in Space Storm Galaxy | |||||||||||
World 6: Bowser in Your Sights | |||||||||||
36. Melty Monster Galaxy ×6 ×9 ×2 |
Missions | ||||||||||
The Magnificent Magma Sea ( ∙ ) | |||||||||||
A Stroll Down Rolling Lane ( ) | |||||||||||
The Chimp's Bowling Challenge | |||||||||||
Magmaws and Magmaarghs erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars. Unlock criterion: complete "Bowser Jr.'s Boomsday Machine" | |||||||||||
37. Clockwork Ruins Galaxy ×6 ×8 |
Missions | ||||||||||
Time for Adventure ( ∙ ∙ ) | |||||||||||
The Adventure of the Purple Coins | |||||||||||
The Ledge Hammer Trap | |||||||||||
Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star. Unlock criterion: complete a mission in Melty Monster Galaxy | |||||||||||
38. Throwback Galaxy ×6 ×7 ×2 |
Missions | ||||||||||
Return of the Whomp King ( ∙ ) | |||||||||||
Silver Stars in the Whomp Fortress ( ) | |||||||||||
Whomp Silver Star Speed Run | |||||||||||
Longtime fans will recognize this galaxy -- it's the pyramid from Super Mario 64. And just as before, the Whomp King is waiting for you somewhere on this planet. Unlock criteria: collect 60 Power Stars and complete a mission in Clockwork Ruins Galaxy | |||||||||||
39. Battle Belt Galaxy ×6 ×4 ×1 |
Missions | ||||||||||
Mini-Planet Mega-Run ( ∙ ∙ ) | |||||||||||
Mini-Planet Daredevil Run | |||||||||||
Snacktime for Gobblegut | |||||||||||
The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star. Unlock criteria: collect 65 Power Stars and complete "Return of the Whomp King" | |||||||||||
40. Flash Black Galaxy ( ) ×4 ×2 ×2 |
Missions | ||||||||||
Jumping Around in the Dark ( ∙ ) | |||||||||||
Dark Octo-Army Romp | |||||||||||
Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark. Unlock criteria: complete a mission in Melty Monster Galaxy and feed the Hungry Luma 1800 Star Bits | |||||||||||
41. Slimy Spring Galaxy ×4 ×2 |
Missions | ||||||||||
The Deep Shell Well ( ∙ ) | |||||||||||
The Chimp's Coin Challenge | |||||||||||
Grab a shell and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of Snoodle, chambers full of Boos, and a pair of writhing Gringills. Don't worry. A beautiful sunrise awaits on the far side side of this watery world. Unlock criterion: complete "Jumping Around in the Dark" | |||||||||||
42. Bowser's Galaxy Generator ×4 ×2 ×2 ×2 |
Missions | ||||||||||
Bowser's Fortified Fortress ( ∙ ) | |||||||||||
Bowser's Big Bad Speed Run | |||||||||||
This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans. Unlock criteria: collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy | |||||||||||
World S: Here We Go! | |||||||||||
43. Mario Squared Galaxy ×4 ×1 |
Missions | ||||||||||
Make Mario a Star ( ∙ ) | |||||||||||
Luigi's Purple Coin Chaos | |||||||||||
Mario Squared Galaxy is shaped like classic Mario from his 8-bit adventures. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds. Unlock criterion: complete "Bowser's Fortified Fortress" | |||||||||||
44. Rolling Coaster Galaxy ×4 ×1 |
Missions | ||||||||||
The Rainbow Road Roll ( ∙ ) | |||||||||||
Purple Coins on the Rainbow Road | |||||||||||
The Rolling Coaster Galaxy is modeled after one of Mario's favorite karting tracks. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes. Unlock criteria: collect 75 Power Stars and complete a mission in Mario Squared Galaxy | |||||||||||
45. Twisty Trials Galaxy ×4 ×4 ×1 |
Missions | ||||||||||
Spinning and Spinning and Spinning ( ∙ ) | |||||||||||
Turning Turning Double Time | |||||||||||
The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the void. Unlock criteria: collect 80 Power Stars and complete a mission in Rolling Coaster Galaxy | |||||||||||
46. Stone Cyclone Galaxy ×4 ×1 |
Missions | ||||||||||
Silver Stars on the Cyclone ( ∙ ) | |||||||||||
Tox Box Speed Run | |||||||||||
Remember this planet from Super Mario Galaxy? It's back and tougher than ever. The Tox Box menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed. Unlock criteria: collect 90 Power Stars and complete a mission in Twisty Trials Galaxy | |||||||||||
47. Boss Blitz Galaxy ×4 ×6 ×10 |
Missions | ||||||||||
Throwback Throwdown ( ∙ ) | |||||||||||
Throwback Throwdown Speed Run | |||||||||||
This galaxy is a rogue's gallery of bosses from the first Super Mario Galaxy. Dino Piranha, King Kaliente, Major Burrows, and Bouldergeist have all booked return tickets to the cosmos for this challenge. But none of them is as tough as Fiery Dino Piranha. That fired-up Piranha Plant is back and madder than ever! Unlock criteria: collect 100 Power Stars and complete a mission in Stone Cyclone Galaxy | |||||||||||
48. Flip-Out Galaxy ( ) ×4 ×2 |
Missions | ||||||||||
Wicked Wall Jumps ( ∙ ) | |||||||||||
Cosmic Clone Wall Jumpers | |||||||||||
This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here. Unlock criteria: collect 110 Power Stars, complete a mission in Boss Blitz Galaxy, and feed the Hungry Luma 2000 Star Bits | |||||||||||
49. Grandmaster Galaxy ×2 ×7 ×2 |
Missions | ||||||||||
The Ultimate Test | |||||||||||
The Perfect Run | |||||||||||
Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the prankster comet is overhead… Unlock criterion: collect 240 Power Stars | |||||||||||
Level chart information and legend: Galaxies accessed from inside a World are designated with a unique number. This number correlates with the galaxy's listing on the in-game Star List. Galaxies accessed by feeding Hungry Lumas are appendixed with ( ). Four symbols convey attributes about each galaxy: denotes the total number of obtainable Power Stars; denotes the total number of reachable planets and/or areas; denotes the number of missions that feature Yoshi; and denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. denotes a normal mission; denotes a Grand Star mission; denotes a Prankster Comet mission; and denotes an intramissionary Secret Star. Missions that contain hidden Green Stars are appendixed with one or more , depending on how many there are. |
Prankster CometsEdit
- Main article: Prankster Comet
Comet Medals are collectibles hidden in galaxies. Every galaxy has a Comet Medal. Collecting one adds it to the player's total, much like Power Stars, Star Bits, and coins. If Mario loses a life after collecting one and finishes the mission, the Comet Medal will not be added to his total. He will have to return to a mission in that galaxy to collect it again. Accumulating Comet Medals causes Prankster Comets to orbit previously visited galaxies. The comets unlock new missions in their corresponding galaxies with unique attributes, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); Purple Coin runs; races against Cosmic Clones; romps requiring Mario to defeat 30 enemies within a time limit; and missions where the speed of obstacles is increased. Not every galaxy can be orbited by these types of Prankster Comets. After completing all 120 missions and completing "Bowser's Fortified Fortress" a second time, Green Comets begin orbiting every galaxy except for Grandmaster Galaxy. This causes hidden Green Stars to appear in previously completed missions.
Prankster Comets were an element in the game's predecessor, but their integration has been simplified in Super Mario Galaxy 2. Additionally, unlike in the prior game, Prankster Comets permanently remain in orbit around their corresponding galaxies, allowing the player to access the new missions at any time they wish.
Starship MarioEdit
- Main article: Starship Mario
The Starship Mario is the hub of the game. It is a planetoid-turned-spaceship created by Lubba as a home for his Lumas. After becoming acquainted with Mario, he transforms it into his likeness. Rather than invoke a spaceship design comparable to those in science fiction, the Starship Mario has a fantastical design: it has a bow like a seafaring vessel, a stone chimney, and is flocked by sea gulls. It is covered in flowers and has a small brook. It has two accessible rooms: one is the Engine Room that houses the beacon – the source of energy for Starship Mario. The other is a pipe room occupied by Lumalees accessible via a pipe in the starship's left ear. It only appears after Mario has collected a Power Star in World 3. The bow of Starship Mario has a button before a steering wheel that allows the player to access the world map and move the starship like a cursor. After collecting sixteen Power Stars, Lubba places a Totals Sign to the left of the helm that outlines all of the Power Stars and Comet Medals that the player has collected. Lubba himself is to the right.
A grassy platform with fruits begins orbiting the starship after completing "Saddle Up with Yoshi", and a Starshroom bearing members of the Toad Brigade flies with it after completing "Digga-Leg's Planet".
In Super Mario Sunshine and Super Mario Galaxy, completing missions would cause portions of their respective hub worlds to become illuminated. This gave the player a passive visual indication of progress and an indicator as to where one can go. In Super Mario Galaxy 2, this is instead achieved by filling up the Engine Room and in having non-playable characters board the Starship Mario as passengers. The Engine Room is accessible under the stone brim of the starship's cap. Most power-ups will be put on display here after Mario has encountered it in a mission. The only exceptions are the Cloud Flower and Yoshi egg, which instead appear on the exterior of Starship Mario and can actually be used. The power-ups in the Engine Room are only for display. The Spin Drill is among them despite functioning as a held item.
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the Comet Observatory in Super Mario Galaxy. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – Rosalina – is the final unlockable of the game. Piantas are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
No. | Name | Unlock criterion | Placement | Dialogue |
---|---|---|---|---|
01 | Yoshi | Complete "Saddle Up with Yoshi". | tip of nose | none |
02 | Yellow Toad | Complete "Digga-Leg's Planet". | below right ear | "Hey--everyone's waiting for you on the Starshroom! We found a , so we're keeping it there for you." |
03 | Banktoad | Accumulate 7 Power Stars. | small patch of white flowers on the deck | "Hello from your friendly Banktoad! I can help share your stash of Star Bits with other adventurers!" |
04 | Mailtoad | Accumulate 13 Power Stars. | patch of red flowers on the deck | "Hello! I've held on to every I've received! Here--look…" |
05 | Star Bunny | Complete "Think Before You Shake". | under right ear lobe | "Shake when you're in midjump! Spinning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!" |
06 | Honeybee | Complete "The Secret Wall Jump". | left of the middle engine | "Bet you'd like to know our secret… When we get coins in the air, we can fly farther!" |
07 | Penguin | Complete "Exploring the Cosmic Cavern". | back of the head, near the tea set | "Shake when you're in the water for a burst of speed! A lot of penguins don't know that…" |
08 | Jibberjay | Complete "Jungle Fluzzard Race". | near the path above the left sideburn | "Listen up! Listen up! There's a trick to going fast with Fluzzard! Point down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!" |
09 | First Lumalee | Collect one Power Star in World 3. | Pipe room in the left ear | "Lumalee! ♪ Lumabop! ♪ Welcome to the Luma Shop! Care to spin a Chance Cube for only 30 Star Bits?" |
10 | Whittle | Complete "Tall Trunk's Big Slide". | behind the left ear | "Collect many ? Comet arrive! First time in galaxy… Always one somewhere! Look hard." |
11 | Gold Gearmo | Complete "C'mere, Goomba". | at tea set | "I kinda dig those guys!" |
12 | Silver Gearmo | Complete "C'mere, Topman". | at tea set | "I just love the way those li'l red guys spin!" |
13 | Second Lumalee | Complete "The Magnificent Magma Sea". | Pipe room in the left ear | "Care to spin 5 Chance Cubes for only 100 coins?" |
14 | Bob-omb Buddy | Complete "Return of the Whomp King". | near bridge, north of tea set | "Have you heard of this mythical, legendary world? It sounds like an amazing place, but I wonder how you get there…" |
15 | First Green Luma | Complete "Throwback Throwdown". | left of the stern, by the tree | "Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the stars have been collected…'" |
16 | Second Green Luma | Accumulate 120 Power Stars. | left of the stern, by the tree | "The universe is so full of joy… Have you ever seen a cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!" |
17 | Rosalina | Complete "The Perfect Run". | big patch of white flowers on the deck | "I want to give you my thanks." |
CharactersEdit
Playable charactersEdit
Name | Description |
---|---|
Mario |
The hero of the Mushroom Kingdom and the game's protagonist. An invitation to Peach's Castle turns tragic when she is kidnapped by Bowser and taken into the depths of space. After encountering a group of star children called Lumas and their leader, Lubba, Mario embarks on a journey through space to collect Power Stars, stop Bowser, and rescue the princess. This is accomplished through the aid of Starship Mario, a spaceship designed after Mario's likeness, and an apricot-colored Luma. The game's story is partially framed as a retelling of its predecessor, and Mario similarly has the same feel, physics, and control from the previous game. |
Luigi |
Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has cleared "Bowser's Big Lava Power Party" and collects 3 Power Stars in World 3. He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. After "Bowser's Fortified Fortress" is cleared, Luigi becomes permanently available and can be swapped with Mario by entering a door beneath the stern of Starship Mario. |
Co-Star Luma |
A young Luma that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario[note 1] as he progresses through levels. However, using the Star Pointer, Co-Star Luma can collect far-off items (e.g. coins, 1-Up Mushrooms) and hold enemies in place. It can still perform the Spin move and collect Star Bits like Mario. Controlling Co-Star Luma does not require using a Nunchuk. |
Rideable charactersEdit
Name | Description | Locations |
---|---|---|
Yoshi |
A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an egg by a Magikoopa. Yoshi can eat enemies and latch onto flowers by pointing at them on-screen with the Wii Remote's cursor. He can Flutter Jump to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the Spin, Side Somersault, and Back-flip. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a house on the starting planet of Sky Station Galaxy and refers to himself as a "space dragon". | Yoshi Star Galaxy, Hightail Falls Galaxy, Tall Trunk Galaxy, Haunty Halls Galaxy, Beat Block Galaxy, Bowser Jr.'s Fearsome Fleet, Starshine Beach Galaxy, Sweet Mystery Galaxy, Flash Black Galaxy, Bowser's Galaxy Generator, Twisty Trials Galaxy, Grandmaster Galaxy, Starship Mario |
Fluzzard |
A big bird similar to a paraglider. Mario holds onto his talons and glides with him during the Fluzzard gliding minigame. He is spoken for by the Jibberjays. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy. | Wild Glide Galaxy, Fleet Glide Galaxy |
Non-playable charactersEdit
A star symbol (★) denotes a character that was not in the first Super Mario Galaxy. In addition to the characters listed below, a Mii can be set as the file select icon for the player's saved file.
Name | Description | Locations |
---|---|---|
Baby Luma |
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario the ability to Spin and travel through space. Mario first encounters him collapsed on a road leading to Peach's Castle and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento. | All galaxies |
Princess Peach |
The ruler of the Mushroom Kingdom. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "special one". | Mushroom Kingdom, Bowser's Galaxy Generator |
Lubba ★ |
A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a starship that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by meteorites. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the Power Stars. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family. | Starship Mario |
Lumas |
Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into Launch Stars, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat Star Bits and squeal with delight when fed via the Star Pointer. The Lumas encountered at the start of the game are already familiar with Mario. | Mushroom Kingdom, Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Cosmic Cove Galaxy, Bowser's Lava Lair, Bowser's Gravity Gauntlet, Space Storm Galaxy, Clockwork Ruins Galaxy, Bowser's Galaxy Generator, Starship Mario |
Big Lumas ★ |
Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if spun against and speak at a slightly lower octave. While Lumas can be many different colors, the giant Lumas are all yellow. | Supermassive Galaxy |
Hungry Lumas |
Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat coinage can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star. | Fluffy Bluff Galaxy, Puzzle Plank Galaxy, Hightail Falls Galaxy, Cosmic Cove Galaxy, Cloudy Court Galaxy, Clockwork Ruins Galaxy, Battle Belt Galaxy, Starship Mario |
Lumalees |
Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a Chance Cube if fed thirty Star Bits. The other transforms into five if fed one-hundred coins. | Spin-Dig Galaxy, Puzzle Plank Galaxy, Boulder Bowl Galaxy, Freezy Flake Galaxy, Bowser Jr.'s Fiery Flotilla, Flipsville Galaxy, Slipsand Galaxy, Shiverburn Galaxy, Battle Belt Galaxy, Boss Blitz Galaxy, Starship Mario |
Toads |
Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted. | Mushroom Kingdom |
Toad Brigade Captain |
The captain of the Toad Brigade – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy. | Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Bowser's Lava Lair, Flipsville Galaxy, Bowser Jr.'s Boom Bunker, Battle Belt Galaxy, Slimy Spring Galaxy, Rolling Coaster Galaxy, Grandmaster Galaxy, Starship Mario |
Banktoad |
A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario 1-Up Mushrooms in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe. | Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Bowser's Lava Lair, Flipsville Galaxy, Bowser Jr.'s Boom Bunker, Rolling Coaster Galaxy, Grandmaster Galaxy, Starship Mario |
Mailtoad |
A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received. | Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Bowser's Lava Lair, Flipsville Galaxy, Bowser Jr.'s Boom Bunker, Battle Belt Galaxy, Rolling Coaster Galaxy, Grandmaster Galaxy, Starship Mario |
Hint Toad |
A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses. | Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Bowser's Lava Lair, Flipsville Galaxy, Bowser Jr.'s Boom Bunker, Rolling Coaster Galaxy, Grandmaster Galaxy, Starship Mario |
Yellow Toad |
A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be home when out in the field. | Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Bowser's Lava Lair, Flipsville Galaxy, Bowser Jr.'s Boom Bunker, Battle Belt Galaxy, Rolling Coaster Galaxy, Grandmaster Galaxy, Starship Mario |
The Chimp ★ |
A monkey who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the skating minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either. | Fluffy Bluff Galaxy, Freezy Flake Galaxy, Honeyhop Galaxy, Shiverburn Galaxy, Melty Monster Galaxy, Slimy Spring Galaxy |
Star Bunnies |
Spacefaring rabbits that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on Freezy Flake Galaxy, where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests. | Flip-Swap Galaxy, Cosmic Cove Galaxy, Freezy Flake Galaxy, Flip-Out Galaxy, Starship Mario |
Gearmos |
Maintenance robots with an obsession for orderliness. They run a facility that destroys Chomps and teach the player how to make the most out of their spring form. An overworked individual hosts the crate burning minigame. There are gold and silver Gearmos who give Mario a Power Star in exchange for bringing them a Goomba and Spiky Topman, respectively. | Rightside Down Galaxy, Boulder Bowl Galaxy, Tall Trunk Galaxy, Chompworks Galaxy, Space Storm Galaxy, Upside Dizzy Galaxy, Starship Mario |
Penguins |
Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him. | Cosmic Cove Galaxy, Starship Mario |
Penguru |
A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted. | Hightail Falls Galaxy, Cosmic Cove Galaxy |
Coach |
A big penguin that teaches young birds how to swim. During the "Exploring the Cosmic Cavern" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition. | Cosmic Cove Galaxy |
Jibberjays ★ |
Excitable birds that host the Fluzzard gliding minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive black Jibberjay, who periodically challenges him to a race via postage. | Wild Glide Galaxy, Fleet Glide Galaxy, Starship Mario |
Honeybees |
Bee people in search of Power Stars for their queen. They teach the player how to use their bee form. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in Honeybloom Galaxy. | Honeybloom Galaxy, Honeyhop Galaxy, Starship Mario |
Queen Bee |
The ruler of the Honeybees and Honeyhop Galaxy. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. | Honeyhop Galaxy |
Whittles ★ |
Wise wood people similar to kodama. They teach Mario how to use his cloud form, the Dash Pepper, and the Blimp Fruit. The giant tree of Tall Trunk Galaxy is sacred to them. A Whittle with an oblong head has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down Tall Trunk's Big Slide. | Fluffy Bluff Galaxy, Hightail Falls Galaxy, Tall Trunk Galaxy, Clockwork Ruins Galaxy, Starship Mario |
Bill Board |
A talking board that calls out to Mario and teaches him how to use the Star Ball. | Rolling Masterpiece Galaxy, Battle Belt Galaxy |
Piantas ★ |
Cheerful mountain people that wear grass skirts and grow palms from their heads. During the Strongest Pianta Competition, some individuals toss Mario to great heights if approached. A green Pianta runs a leaf raft shop and allows Mario to use it. | Starshine Beach Galaxy |
Bob-omb Buddies ★ |
Friendly Bob-ombs that lack fuses. Their Power Star was stolen by the Whomp King. They affectionately refer to Mario as "'stache man" and at least one seems to recognize him. The Bob-omb Buddy who boards Starship Mario speaks of a mythical world prior to the final showdown with Bowser. | Throwback Galaxy, Starship Mario |
Rosalina |
A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she already knows who Mario is and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of Grandmaster Galaxy, where she gives Mario the final Power Star. | Grandmaster Galaxy, Starship Mario |
Cosmic Spirit ★ |
An entity in the form of Rosalina. She appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes her to take control of Mario's body and progress through the level. The player can press on the Wii Remote to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a Bronze Star. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, Grandmaster Galaxy. To access it requires the player to complete every level without the Cosmic Spirit. | Sky Station Galaxy, Fluffy Bluff Galaxy, Flip-Swap Galaxy, Bowser Jr.'s Fiery Flotilla, Hightail Falls Galaxy, Boulder Bowl Galaxy, Tall Trunk Galaxy, Haunty Halls Galaxy, Supermassive Galaxy, Flipsville Galaxy, Chompworks Galaxy, Slipsand Galaxy, Melty Monster Galaxy, Battle Belt Galaxy, Mario Squared Galaxy, Rolling Coaster Galaxy, Twisty Trials Galaxy, Stone Cyclone Galaxy, Boss Blitz Galaxy, Flip-Out Galaxy |
EnemiesEdit
New enemiesEdit
Name | Description | Locations | Possible spoils |
---|---|---|---|
Big Paragoomba |
Giant Paragoombas that fly back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. Kicking them in this state defeats them. If left undisturbed, they right themselves and behave as Giant Goombas. | Supermassive Galaxy | ×7 ×1 |
Choppah |
Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but Yoshi can eat them. Shooting one with a Star Bit stuns it in-place for three seconds. | Honeybloom Galaxy, Sweet Mystery Galaxy, Honeyhop Galaxy, Flip-Out Galaxy, Grandmaster Galaxy | ×3 |
Cosmic Clone |
Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all Flipswitch Panels) in the area closes the rupture and defeats all of the clones at once. | Sky Station Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Puzzle Plank Galaxy, Cloudy Court Galaxy, Haunty Halls Galaxy, Chompworks Galaxy, Mario Squared Galaxy, Flip-Out Galaxy | ×3 |
Digga |
Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a Spin Drill defeats them. Digga-Leg expels Diggas from its head during its boss fight. | Spin-Dig Galaxy | ×1 |
Elite Octoomba |
Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving. | Sky Station Galaxy, Fluffy Bluff Galaxy, Boulder Bowl Galaxy, Cloudy Court Galaxy, Honeyhop Galaxy, Shiverburn Galaxy, Clockwork Ruins Galaxy | ×1 ×3 |
Fizzlit |
Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into his egg if he attempts to eat a Fizzlit in this state. | Cosmic Cove Galaxy, Bowser Jr.'s Fearsome Fleet, Space Storm Galaxy, Bowser Jr.'s Boom Bunker | ×1 ×3 |
Flaptack |
Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground. | Fluffy Bluff Galaxy, Cloudy Court Galaxy, Flash Black Galaxy | ×1 ×3 |
Flomp |
Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more. | Bowser's Lava Lair, Grandmaster Galaxy | |
Golden Gummit |
Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits. | Freezy Flake Galaxy, Shiverburn Galaxy | 50 pts. |
Gummit |
Creatures like the smackable moles in the Whac-A-Mole. They appear during The Chimp's Skating Challenge. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by skating into Gummits and kicking them. | Freezy Flake Galaxy, Shiverburn Galaxy | 10 pts. |
Homing Chomp |
Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into bottomless pits. | Rolling Masterpiece Galaxy, Slipsand Galaxy, Battle Belt Galaxy | ×10 |
Kleptoad |
Frogs that pop out of the ground indefinitely. They carry coins and Silver Stars in bubbles above their heads. | Hightail Falls Galaxy | ×1 ×1 |
Magmaargh |
Enormous Blarggs submerged in lava. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like hippopotamuses. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms. | Fleet Glide Galaxy, Melty Monster Galaxy, Bowser's Galaxy Generator | |
Magmaw |
Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms. | Melty Monster Galaxy | |
Mattermouth |
Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. | Bowser's Lava Lair, Haunty Halls Galaxy | |
Octoboo |
Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second. | Haunty Halls Galaxy, Boo Moon Galaxy, Flash Black Galaxy | |
Pinhead |
Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his rock form. They typically sit in groups of six. | Boulder Bowl Galaxy, Melty Monster Galaxy | ×3 100 pts. |
Prickly Piranha Plant |
A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game. | Sky Station Galaxy | ×1 |
Pupdozer |
Squat dinosaur creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: Ground-Pounding through a grate while a Pupdozer is above it defeats it. | Flipsville Galaxy | ×1 |
Rhomp |
Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his life meter. | Slipsand Galaxy | |
Smeech |
Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating fruits. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it. | Yoshi Star Galaxy, Hightail Falls Galaxy, Haunty Halls Galaxy, Starshine Beach Galaxy, Sweet Mystery Galaxy | ×1 ×3 |
Snoodle |
Benthic creatures that look like the giant tube worm. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from Green Shells, but they are defeatable through typical means as well (i.e. spin, or thrown projectile). | Cosmic Cove Galaxy, Slimy Spring Galaxy | ×3 |
Spiky Gummit |
Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge. | Freezy Flake Galaxy, Shiverburn Galaxy | |
Spindleburr |
Variants of the rubbery bulb plant with protractible spines. When in proximity to Mario,[note 1] their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down. | Honeybloom Galaxy | |
Spinecone |
Slow-moving turbo snail enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls. | Starshine Beach Galaxy, Boo Moon Galaxy | |
Swaphopper |
Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the gravitational plane using Arrow Switches alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away. | Rightside Down Galaxy, Upside Dizzy Galaxy, Battle Belt Galaxy | ×1 |
Trapdragon |
Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes. | Honeybloom Galaxy, Honeyhop Galaxy | |
Twirlip |
Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed. | Spin-Dig Galaxy, Flipsville Galaxy, Starshine Beach Galaxy | ×1 ×3 |
Whimp |
Diminutive Whomps. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The Whomp King summons them during his boss fight. | Throwback Galaxy | None |
Zap Nozzle |
Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact. | Space Storm Galaxy |
Returning enemiesEdit
A star symbol (★) denotes an enemy introduced in a prior Super Mario title but was not in the first Super Mario Galaxy.
Name | Description | Locations | Possible spoils |
---|---|---|---|
Amp |
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a horizontal back-and-forth pattern. | Sky Station Galaxy, Spin-Dig Galaxy, Space Storm Galaxy | |
Banzai Bill |
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | Sky Station Galaxy, Bowser Jr.'s Fearsome Fleet, Fleet Glide Galaxy, Bowser's Galaxy Generator | None |
Bat |
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. | Fleet Glide Galaxy, Slimy Spring Galaxy | ×1 ×3 |
Big Gringill |
Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. | Starshine Beach Galaxy | ×1 |
Big Thwomp ★ |
Enormous Thwomps. The pair found in the game are close enough to be wall jumped between. | Supermassive Galaxy | |
Big Wiggler ★ |
Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid. | Supermassive Galaxy | |
Blooper |
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. | Starshine Beach Galaxy | ×3 |
Bob-omb |
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. | Rolling Masterpiece Galaxy, Space Storm Galaxy, Rolling Coaster Galaxy | None |
Bomb Boo |
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. | Boss Blitz Galaxy | None |
Bomp |
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. | Fluffy Bluff Galaxy, Throwback Galaxy | |
Boo |
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom. | Haunty Halls Galaxy, Boo Moon Galaxy, Battle Belt Galaxy, Slimy Spring Galaxy | ×1 |
Boomerang Bro ★ |
Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by Yoshi and spitted out as a projectile. | Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator, Grandmaster Galaxy | ×1 ×3 |
Bowser Statue ★ |
Stone statues of Bowser. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact. | Bowser's Lava Lair, Boo Moon Galaxy | |
Bullet Bill |
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. | Bowser Jr.'s Fearsome Fleet, Fleet Glide Galaxy, Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator, Grandmaster Galaxy | None |
Buzz saw ★ |
Big saw blades. They damage Mario on contact and destroy wooden platforms. | Puzzle Plank Galaxy, Rolling Masterpiece Galaxy | |
Cannonball |
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. | Fleet Glide Galaxy | None |
Cheep Cheep |
Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump. | Cosmic Cove Galaxy, Starshine Beach Galaxy, Bowser's Gravity Gauntlet | ×1 ×3 |
Chomp |
Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer Star Bits each time and eventually stop all together. They bark when in close proximity. | Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Flipsville Galaxy, Chompworks Galaxy | ×7 |
Clampy |
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. | Starshine Beach Galaxy | |
Cluckboom |
Red Plurps that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, which leaves them dazed and open to attack. | Slipsand Galaxy | ×1 ×3 |
Crabber (Blue) |
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. | Boulder Bowl Galaxy, Battle Belt Galaxy | ×1 |
Crabber (Red) |
Red Crabbers actively pursue Mario, but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a boomerang. | Boulder Bowl Galaxy, Starshine Beach Galaxy, Battle Belt Galaxy | ×3 ×1 |
Dry Bones |
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into quicksand or lava. | Bowser Jr.'s Fiery Flotilla, Bowser's Lava Lair, Bowser's Gravity Gauntlet, Slipsand Galaxy, Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator | ×3 |
Fire Shooter |
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. | Bowser's Galaxy Generator | |
Flipbug |
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his bee form, they pursue him. | Yoshi Star Galaxy, Puzzle Plank Galaxy, Tall Trunk Galaxy, Honeyhop Galaxy | ×1 ×3 |
Fuzzy ★ |
Black, furry creatures. They are obstacles that move along suspended treaded paths. | Honeybloom Galaxy, Flipsville Galaxy | ×3 |
Giant Goomba |
A giant Goomba. It can only be defeated with a spin and a kick. Big Paragoombas become Giant Goombas if they recover from being dazed. | Supermassive Galaxy | ×7 |
Giant Koopa ★ |
Giant Koopa Troopas. Striking them with a Spin Drill defeats them. They are not vulnerable to being stomped and do not retract into their shells. | Supermassive Galaxy | ×1 |
Gold Chomp |
A rolling Chomp made of gold. | Chompworks Galaxy | ×1 |
Goomba |
Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The gold Gearmo asks Mario to lure one to her so she can keep it as a pet. | Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Cosmic Cove Galaxy, Honeybloom Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Haunty Halls Galaxy, Freezy Flake Galaxy, Rolling Masterpiece Galaxy, Beat Block Galaxy, Bowser's Gravity Gauntlet, Boo Moon Galaxy, Upside Dizzy Galaxy, Throwback Galaxy, Battle Belt Galaxy, Flash Black Galaxy, Slimy Spring Galaxy | ×1 ×3 |
Goombeetle |
Helmet-wearing Goombas. The helmets protect them from being stomped. Spinning one flips it upside down, exposing its unprotected underside. It can be defeated in this state. | Bowser Jr.'s Fiery Flotilla, Beat Block Galaxy, Chompworks Galaxy | ×1 |
Gringill |
Giant eels. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. | Cosmic Cove Galaxy, Slimy Spring Galaxy | ×7 |
Hammer Bro ★ |
Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack. | Bowser's Lava Lair, Bowser Jr.'s Fearsome Fleet, Bowser's Galaxy Generator, Grandmaster Galaxy | ×1 ×3 |
Hot Urchin |
Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. | Battle Belt Galaxy | ×5 |
Jack O'Goomba |
Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. | Haunty Halls Galaxy, Boo Moon Galaxy, Clockwork Ruins Galaxy, Battle Belt Galaxy, Flash Black Galaxy | ×1 ×1 |
Jam-o'-War |
A large Jammyfish that idly floats in place. It electrocute Mario if touched. The Jam-o'-War is defeated when hit by a shell twice. The first strike turns it green. | Cosmic Cove Galaxy | ×1 |
Jammyfish |
Jellyfish that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him. | Cosmic Cove Galaxy | ×1 |
Koopa Troopa |
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. | Cosmic Cove Galaxy | ×1 |
Lakitu ★ |
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound. | Yoshi Star Galaxy, Starshine Beach Galaxy | ×3 |
Lava Bubble (Blue) |
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. | Boss Blitz Galaxy | None |
Lava Bubble (Red) ★ |
Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava. | Bowser's Lava Lair, Bowser's Gravity Gauntlet, Melty Monster Galaxy | |
Li'l Brr |
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. | Cosmic Cove Galaxy, Freezy Flake Galaxy, Battle Belt Galaxy | ×1 |
Li'l Cinder |
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. | Bowser's Lava Lair, Freezy Flake Galaxy, Melty Monster Galaxy, Battle Belt Galaxy, Mario Squared Galaxy | ×1 |
Magikoopa |
Robed Koopas that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall. | Yoshi Star Galaxy, Bowser Jr.'s Fiery Flotilla, Bowser's Lava Lair, Bowser's Gravity Gauntlet, Slipsand Galaxy, Bowser's Galaxy Generator | ×1 |
Mandibug |
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. A Mandibug trembles if Mario stands on its back but will eventually shake him off. | Puzzle Plank Galaxy | ×1 |
Mega Boo |
Large Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by other Boos. They cannot be defeated. | Haunty Halls Galaxy | |
Meteor |
Fiery space rocks. They rain from the sky in lava-themed galaxies. | Hightail Falls Galaxy, Shiverburn Galaxy | None |
Micro Mecha-Bowser |
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. | Cosmic Cove Galaxy, Flipsville Galaxy | ×1 |
Mikey Mine |
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | Cosmic Cove Galaxy | None |
Mini Goomba |
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. | Sky Station Galaxy, Bowser Jr.'s Fiery Flotilla, Cloudy Court Galaxy, Battle Belt Galaxy, Rolling Coaster Galaxy | ×1 |
Octoguy |
Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups. | Boulder Bowl Galaxy, Honeyhop Galaxy, Shiverburn Galaxy | ×1 ×3 |
Octoomba |
Goomba-like octopus creatures. They sidestep back-and-forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. | Sky Station Galaxy, Yoshi Star Galaxy, Fluffy Bluff Galaxy, Flip-Swap Galaxy, Puzzle Plank Galaxy, Beat Block Galaxy, Flipsville Galaxy, Chompworks Galaxy, Honeyhop Galaxy, Shiverburn Galaxy, Melty Monster Galaxy, Clockwork Ruins Galaxy, Flash Black Galaxy, Bowser's Galaxy Generator, Stone Cyclone Galaxy | ×1 ×3 |
Paragoomba ★ |
Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba. | Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Rightside Down Galaxy, Hightail Falls Galaxy, Cosmic Cove Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Chompworks Galaxy, Upside Dizzy Galaxy, Throwback Galaxy, Flash Black Galaxy, Slimy Spring Galaxy, Grandmaster Galaxy | ×1 ×3 ×1 |
Piranha Plant |
Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. | Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Tall Trunk Galaxy, Honeyhop Galaxy, Throwback Galaxy | ×1 ×3 ×1 |
Pokey Head |
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. | Slipsand Galaxy | ×1 ×3 |
Prickly plant |
Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb plant. They can be eaten by Yoshi. | Yoshi Star Galaxy, Boulder Bowl Galaxy, Cosmic Cove Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Slipsand Galaxy, Melty Monster Galaxy, Boss Blitz Galaxy | ×3 ×1 |
Pulse Beam |
Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Pulse Beams damages Mario. | Shiverburn Galaxy, Grandmaster Galaxy | |
Rocto |
Large and stationary alien Octoroks that hide in barrels. They shoot coconuts[note 2] and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against. | Shiverburn Galaxy, Grandmaster Galaxy | None |
Ruby Rock |
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. | Boulder Bowl Galaxy | ×7 |
Sentry Beam |
Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of one temporarily prevent it from firing. They follow Mario's position when he is close. | Mario Squared Galaxy, Grandmaster Galaxy | |
Skeeter ★ |
Insect enemies that look like water striders. They skim on the surface of the water and make short bursts of movement by contracting their legs. | Cosmic Cove Galaxy, Starshine Beach Galaxy, Throwback Galaxy | ×1 ×3 |
Slurple |
Leech-like parasites related to Octoombas. They latch onto Mario and gradually deplete his life meter. Slurples are easily disposed of with a spin. | Puzzle Plank Galaxy, Upside Dizzy Galaxy | ×1 |
Small Chomp |
Little Chomps that roll out of small houses. Mini Chomps cannot be damaged directly: they are only destroyed one struck by a rubbery bulb. | Sky Station Galaxy, Chompworks Galaxy | ×3 ×1 |
Space Mine |
Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. | Bowser Jr.'s Fearsome Fleet, Bowser Jr.'s Boom Bunker, Flash Black Galaxy, Slimy Spring Galaxy, Grandmaster Galaxy | ×3 |
Spiny ★ |
Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs. | Yoshi Star Galaxy, Tall Trunk Galaxy, Starshine Beach Galaxy | ×1 |
Spiny Cheep Cheep |
Pufferfish enemies. They protract their spines and charge towards Mario on sight. | Cosmic Cove Galaxy | ×7 |