Super Mario Maker 2
Super Mario Maker 2 | |||||||||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||||||||
Developer | Nintendo[1] | ||||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||||
Release date | June 28, 2019[2] June 28, 2019[3] June 28, 2019[4] June 28, 2019[5] June 28, 2019[6] June 28, 2019[7] June 28, 2019[8] June 28, 2019[9] | ||||||||||||||||||||||||
Language(s) | Deutsch English (United Kingdom) English (United States) Español (España) Español (Latinoamérica) Français (Canada) Français (France) Italiano Nederlands Русский 한국어 日本語 简体中文 繁體中文 | ||||||||||||||||||||||||
Genre | Level editor, 2D platformer | ||||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single-player, multiplayer | ||||||||||||||||||||||||
Media | Nintendo Switch: Game Card Digital download
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Input | Nintendo Switch:
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Super Mario Maker 2 is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo Switch on June 28, 2019 and is the sequel to the 2015 Wii U game Super Mario Maker. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the Super Mario series.[10] It is the first Super Mario game to be released during the Reiwa era in Japan, following the abdication of emperor Akihito on April 30 and ascension of prince Naruhito the following day. The game expands on its predecessor with new features such as a 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, now Luigi, Toad, and Toadette are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.
A Nintendo Switch Online subscription is required to share, download, and play courses online, including participating in Ninji Speedruns.
GameplayEdit
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.
Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
ControlsEdit
The following controls are listed in Yamamura's Dojo. In the default setting, and can be used in place of and for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to and and the jump controls to and , similar to the NES games, New Super Mario Bros., New Super Mario Bros. 2, and New Super Mario Bros. U.
Action | Input | Styles |
---|---|---|
Basics | ||
Move | All | |
Dash | Hold while moving | All |
Jump | All | |
High jump | Press and hold | All |
Higher jump | Jump while dashing | All |
Super jump | Jump as you stomp on an enemy | All |
Crouch | ↓ | All |
Enter pipe | Tilt in direction of pipe opening | All |
Swim | while underwater | All |
Climb/descend vine | ↑ / ↓ while on vine | |
Climb/descend tree | ↑ / ↓ while grabbing a tree | |
Enter door | ↑ in front of a door | All |
Throw fireball (Fire Mario) | All | |
Slide down slope | ↓ while on a slope | |
Hold object | Hold and touch object | |
Throw object | Release | |
Drop object | Release while holding ↓ on | |
Throw object upward | Release while holding ↑ on | |
Look up | ↑ | |
Spin jump | / / / | |
Midair spin | / / / in midair | |
Spinning jump | after pressing / / / while holding ↑ on | |
Double/triple jump | Jump while dashing, then press again immediately after landing | |
Ground pound | ↓ while in midair | |
Wall jump | while touching a wall in midair | |
Wall slide | Tilt in the direction of a wall while touching the wall in midair | |
Super dash | Dash for a short while | |
Roll | / / / while crouching | |
Long jump | / / / while moving | |
Crouch jump | while crouching | |
Crouch and move | ↓→ / ↓← | |
Buzzy Shell, Spiny Shell | ||
Wear | ↓ while holding a shell | |
Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car | ||
Ride | Land on vehicle from above | |
Bail | / / / | |
Shoot fireball (Fire Koopa Clown Car) |
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Charge and shoot fireball (Fire Koopa Clown Car) |
Release after charging | |
Koopa Troopa Car | ||
Ride | Land on a Koopa Troopa Car | |
Change direction | → / ← | |
Jump | ||
Bail | / / / | |
Honk horn | ↓ | |
Link (version 2.0.0 and later) | ||
Swing sword | ||
Dash attack | Hold while tilting ↓ | |
Down thrust | ↓ in midair | |
Shoot arrow | Hold / and release to shoot (Aim by tilting ↑ or ↓) | |
Ready bomb | Hold while tilting ↑ | |
Throw bomb | Release | |
Place bomb | Release while tilting ↓ | |
Raise shield | ↓ | |
Raccoon Mario | ||
Tail whip | ||
Fly | Dash until arms extend, then press repeatedly | |
Descend slowly | Press repeatedly while falling in midair | |
Yoshi | ||
Ride | Land on Yoshi from above | |
Bail | / / / | |
Eat | ||
Flutter jump | Hold in midair | |
Cape Mario | ||
Cape attack | ||
Ascend | Dash until arms extend, then press and hold while continuing to hold | |
Open cape | Release while ascending | |
Fly | Tilt in opposite direction of movement while cape is open | |
Dive | Hold in direction of movement while flying | |
Dive bomb | Collide with an enemy while descending | |
Descend | Release while flying | |
Descend slowly | Press and hold while descending | |
Propeller Mario | ||
Fly | / / / | |
Dive | ↓ while flying | |
Cat Mario | ||
Climb wall | toward a wall in midair | |
Scratch | ||
Slide | / / / while crouching | |
Claw dive | / / / in midair | |
SMB2 Mario (version 3.0.0 and later) | ||
Pick up | while tilting ↓ | |
Throw | Release | |
Charge jump | after holding ↓ for a bit | |
Frog Mario (version 3.0.0 and later) | ||
Swim | ||
Swim quickly | Swim while holding | |
Skip across water | While holding something, dash until P-Meter is full | |
Balloon Mario (version 3.0.0 and later) | ||
Float | ||
Boost | / | |
Flying Squirrel Mario (version 3.0.0 and later) | ||
Glide | Hold in midair | |
Ascend | / in midair | |
Cling to wall | Tilt in the direction of a wall | |
High spin jump | Press and hold / | |
Boomerang Mario (version 3.0.0 and later) | ||
Throw boomerang | ||
Cannon Box (version 3.0.0 and later) | ||
Fire cannonball | ||
Supercharged shot | Hold for a bit, then release | |
Propeller Box (version 3.0.0 and later) | ||
Fly | / | |
Dive | ↓ while flying | |
Goomba Mask (version 3.0.0 and later) | ||
Crouch | ↓ | |
Bullet Bill Mask (version 3.0.0 and later) | ||
Fly | Press and hold while descending | |
Red POW Box (version 3.0.0 and later) | ||
Activate POW | Jump and hit something above you | |
Superball Mario | ||
Throw Superball | ||
Builder Mario | ||
Swing hammer | ||
Bring out Builder Box | while holding ↑ on |
Story ModeEdit
In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), Toad (referred to as "Taskmaster" in this mode), and several other Toads have just finished building Princess Peach's castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
CharactersEdit
- Mario
- Toads
- Chief
- Taskmaster
- Red Toad
- Blue Toad
- Green Toad
- Yellow Toad
- Purple Toad
- Undodog
- Mr. Eraser
- Yamamura
- Soundfrog
- Partrick
- Coursebot
- Princess Peach
- Luigi
JobsEdit
Number | Course name | Course creator | Game style | Course theme(s) | Difficulty | Payment |
---|---|---|---|---|---|---|
1 | A Downhill Battle | Goomba Lover | ★☆☆☆ | 100 coins | ||
2 | ON/OFF Switch Research Expedition | Doctor Gizmo | ★☆☆☆ | 100 coins | ||
3 | Hello, 3D World! | Lonely Farmer | ★☆☆☆ | 100 coins | ||
4 | Under the Angry Sun | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
5 | The Mystery of the Haunted Manor | Agent 1 | ★★☆☆ | 150 coins | ||
6 | Underground Coin Collecting | Eccentric Millionaire | ★★★☆ | 200 coins | ||
7 | Swinging Claw Ropes Course | Celebrity MC | ★★☆☆ | 150 coins | ||
8 | Shoe-Stopper | Celebrity DJ | ★☆☆☆ | 100 coins | ||
9 | The Keymaster | Agent 2 | ★★★☆ | 200 coins | ||
10 | Banzai Bill Ambush | Father of Name Withheld | ★★☆☆ | 150 coins | ||
11 | Seesaw Catapults | P.E. Teacher | ★★☆☆ | 150 coins | ||
12 | Tunnel to the Dark Side of the Moon | Mischievous Mole | ★★☆☆ | 150 coins | ||
13 | Dry Bones Shell Boating | Celebrity MC | ★★☆☆ | 150 coins | ||
14 | Twisting through the Desert Sands | A Certain Mage | ★★☆☆ | 150 coins | ||
15 | NO JUMPING ALLOWED! | The Gamemaster | ★★★☆ | 200 coins | ||
16 | That's One Hot Car! | Celebrity MC | ★★★☆ | 200 coins | ||
17 | Swing, Claw! Swing! | Rookie Carpenter | ★★☆☆ | 150 coins | ||
18 | Treetop Fireballs | Veteran Carpenter | ★☆☆☆ | 100 coins | ||
19 | Plenty of Cheep Cheeps in the Sea | Ocean Aficionado | ★★☆☆ | 150 coins | ||
20 | Fire Koopa Clown Carnage | Legendary Explorer | ★★☆☆ | 150 coins | ||
21 | Snake Blocks in the Sky | Snake Block Enthusiast | ★★☆☆ | 150 coins | ||
22 | River Fish in the Forest | A Certain Mage | ★☆☆☆ | 100 coins | ||
23 | Above the Clouds, Beyond the Vines | Lonely Farmer | ★★☆☆ | 150 coins | ||
24 | Goomba Clubhouse | Goomba Lover | ★★☆☆ | 150 coins | ||
25 | Boo's Towering House of Terror | The Gamemaster | ★★☆☆ | 150 coins | ||
26 | Big Showdown on a Little Star | Stargazer | ★★☆☆ | 150 coins | ||
27 | Red Yoshi's Cheep Cheep Cleanup | Warrior Dad | ★☆☆☆ | 100 coins | ||
28 | The Way of the Shell | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
29 | Begone, Rotten Mushroom! | World-Renowned Chef | ★★★☆ | 200 coins | ||
30 | Blink Blank Blunk | Doctor Gizmo | ★★☆☆ | 150 coins | ||
31 | Deep in the Windy Valley | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
32 | Ancient Seesaw Fortress | Father of Name Withheld | ★★★☆ | 200 coins | ||
33 | Dash On, Dash Off | Basement Musician | ★★★★ | 300 coins | ||
34 | Bumper Jump Around! | Eccentric Millonaire | ★★☆☆ | 150 coins | ||
35 | Master of the Trees | Young Dreamer | ★☆☆☆ | 100 coins | ||
36 | Upside-Down Stretches | Stargazer | ★★☆☆ | 150 coins | ||
37 | Wobbly Seesaw Castle | Name Withheld by Request | ★★★☆ | 200 coins | ||
38 | Ant Trooper March | Agent 1 | ★★☆☆ | 150 coins | ||
39 | Fly-By-Night Clown Car | The Gamemaster | ★★☆☆ | 150 coins | ||
40 | Boo-ring Course | Legendary Explorer | ★★★☆ | 200 coins | ||
41 | The Underground Menace | Lonely Farmer | ★☆☆☆ | 100 coins | ||
42 | Save Me, Snake Block! | Snake Block Enthusiast | ★★☆☆ | 150 coins | ||
43 | With a Lantern | Veteran Carpenter | ★★★☆ | 200 coins | ||
44 | Bouncing through the Clouds | Eccentric Millionaire | ★★★☆ | 200 coins | ||
45 | Lava Rising | Agent 1 | ★★★☆ | 200 coins | ||
46 | Impassable Castle | Father of Name Withheld | ★★★☆ | 200 coins | ||
47 | Lava Bubble Limbo | A Certain Mage | ★★☆☆ | 150 coins | ||
48 | Dry Bones Lava Lurker | Young Dreamer | ★★☆☆ | 150 coins | ||
49 | Blinking Block Blitz | Doctor Gizmo | ★★☆☆ | 150 coins | ||
50 | Rotten Produce | World-Renowned Chef | ★★★☆ | 200 coins | ||
51 | Koopa Clown Car Coin Collecting | Doctor Gizmo | ★★☆☆ | 150 coins | ||
52 | The Darkness Lifts | The Gamemaster | ★★☆☆ | 150 coins | ||
53 | Get Over It! | Basement Musician | ★★★☆ | 200 coins | ||
54 | Angry Angry Sun | Amateur Meteorologist | ★★★☆ | 200 coins | ||
55 | Koopa Troopa Car, Go! | Basement Musician | ★★☆☆ | 150 coins | ||
56 | BUZZY: The Movie: The Book: The Ride | The Gamemaster | ★★★☆ | 150 coins | ||
57 | 100 Coins under the Sea | Eccentric Millionaire | ★★☆☆ | 150 coins | ||
58 | Climbing Twister Cave | Legendary Explorer | ★★☆☆ | 150 coins | ||
59 | The World's Greatest Cannon Ride | Youthful Researcher | ★★★☆ | 200 coins | ||
60 | Above the Clouds | Ruler of the Skies | ★★☆☆ | 150 coins | ||
61 | Dirty Donuts | Mischievous Mole | ★★☆☆ | 150 coins | ||
62 | Threat Level: Porcupuffer | Ocean Aficionado | ★★☆☆ | 150 coins | ||
63 | ON/OFF Switcheroo! | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
64 | Fast Snake Block Frontier | Snake Block Enthusiast | ★★★☆ | 200 coins | ||
65 | Red POW Block on the Move | Doctor Gizmo | ★☆☆☆ | 100 coins | ||
66 | Para-Beetle Transfer | Ruler of the Skies | ★★★★ | 300 coins | ||
67 | Boom Boom Rager | Name Withheld by Request | ★★★☆ | 200 coins | ||
68 | Banzai Bill Chase Scene | Father of Name Withheld | ★★★☆ | 200 coins | ||
69 | The Road to Wall Jump Mastery | Celebrity DJ | ★★★☆ | 200 coins | ||
70 | Freezing Rain | P.E. Teacher | ★★★☆ | 200 coins | ||
71 | ON/OFF Koopa Troopas | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
72 | Shoes in the Clouds | Ruler of the Skies | ★★☆☆ | 150 coins | ||
73 | Lava Bubble Castle | Legendary Explorer | ★★☆☆ | 150 coins | ||
74 | Blooper Barrage | Stargazer | ★★★☆ | 200 coins | ||
75 | Good Lakitu, Bad Lakitu | A Certain Mage | ★★★☆ | 200 coins | ||
76 | Launching Bob-ombs, Collecting Co-coins | Eccentric Millionaire | ★★☆☆ | 100 coins | ||
77 | Stone of Destiny | The Gamemaster | ★★★★ | 300 coins | ||
78 | Icicle Playground | P.E. Teacher | ★★☆☆ | 150 coins | ||
79 | Skipsqueak Towers | Name Withheld by Request | ★★☆☆ | 150 coins | ||
80 | ON/OFF Rail Switch | Doctor Gizmo | ★★★☆ | 200 coins | ||
81 | Sail the Skies...Without Jumping | Ruler of the Skies | ★★★☆ | 200 coins | ||
82 | Vines in the Castle | Veteran Carpenter | ★★☆☆ | 150 coins | ||
83 | Red Yoshi's Highway of Flames | Basement Musician | ★★☆☆ | 150 coins | ||
84 | Secret of the Dry Bones Shell | Fired-Up Announcer | ★★★★ | 300 coins | ||
85 | No-Jump Snowfield! | The Gamemaster | ★★★☆ | 200 coins | ||
86 | Winter and Spring and Winter Again | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
87 | Bing Bang Boom in Bully Castle! | Father of Name Withheld | ★★★☆ | 200 coins | ||
88 | Monty Mole Iceberg Getaway | Warrior Dad | ★★☆☆ | 150 coins | ||
89 | Just a Normal, Everyday Castle | General Contractor | ★★★★ | 300 coins | ||
90 | Invincible Windsprinter | Amateur Meteorologist | ★★★★ | 300 coins | ||
- | Swinging Claw Escape | Undodog | ★★★☆ | 200 coins | ||
- | Swamp Escape by Shell! | Undodog | ★★★☆ | Dry Bones Shell doghouse | ||
- | Chain Chomp Chiller | Undodog | ★★★★ | Reset Dress | ||
- | Molten Rain | Mr. Eraser | ★☆☆☆ | Unblocks Pipe to Partrick | ||
- | Spiny Busters | Mr. Eraser | ★★☆☆ | Unblocks path to 30-Coin | ||
- | Target: A Single Pom Pom | Mr. Eraser | ★★★☆ | Refreshing Shirt | ||
- | House of ! Blocks | Partrick | ★☆☆☆ | ? Block | ||
- | Darkness Ahead, Darkness Below | Partrick | ★★☆☆ | Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin) | ||
- | High atop Thwomp Tower | Partrick | ★★★☆ | Partrick Shirt | ||
- | Cheep Cheep Maze | Soundfrog | ★★★☆ | Flowers | ||
- | Hold Your Breath | Soundfrog | ★★★☆ | Mountains | ||
- | Sea of Sorrow | Soundfrog | ★★★★ | Frog Cap | ||
- | Airship Flight | Yamamura | ★★★☆ | 200 coins | ||
- | Coin Collecting on an Unmanned Airship | Yamamura | ★★★☆ | 200 coins | ||
- | Summer Shootout | Yamamura | ★★★★ | Yamamura Shirt | ||
- | Heavy Stone Heave-Ho | Red Toad | ★★☆☆ | Required to resume construction | ||
- | Head in the Clouds | Green Toad | ★★☆☆ | Required to resume construction | ||
- | Little Toad Lost | Blue Toad | ★★☆☆ | Purple Toad (Required to resume construction) | ||
- | POW Block Wake-Up Call! | Purple Toad | ★★☆☆ | Wakes up Yellow Toad | ||
- | Piranha Creeper Squash | Purple Toad | ★★★☆ | Defeats the Piranha Creeper | ||
- | Spiny Shell Smashers | Purple Toad | ★★★☆ | Three ? Blocks (one contains Superball Flower) | ||
- | Buried Stones | Yellow Toad | ★☆☆☆ | Goomba Statue | ||
- | Cat-Scratch Stone | Yellow Toad | ★★☆☆ | Cheep Cheep Statue | ||
- | Stone from the River | Yellow Toad | ★★★☆ | Koopa Statue | ||
- | Toad Rescue | Taskmaster | ★★☆☆ | Rescues Red Toad (Required to resume construction) | ||
- | Operation: Toadal Eclipse | Taskmaster | ★★★☆ | Rescues working Toads (Required to resume construction) | ||
- | Meowser Showdown! | Taskmaster | ★★★☆ | Rescues the Chief (Required to complete construction) + Super Hammer | ||
- | Let's Go, Builder Mario! | Princess Peach | ★★☆☆ | Princess Peach Dress | ||
- | March of the Rookie Toads | Princess Peach | ★★☆☆ | Princess Peach Wig | ||
- | Super Mario Bros. W1-1? | Princess Peach | ★★★★ | Princess Peach Tennis Outfit |
Course WorldEdit
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 Super Mario-themed stamps, and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first Super Mario Maker, the clear rate, world record, and first clear are recorded for every course.
Each player on Course World is represented by a Mii and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.
Medals are earned from ranking high in the game leaderboards. There are 10 medals available, each in a bronze, silver, and gold variant. Some medals do not, however, have a bronze version, such as the one from the Maker Points (Weekly) leaderboard.
If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.
There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
Network PlayEdit
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Versus RatingEdit
Versus Rating correlates to a rank tier that can change. As a higher rank is attained, it takes a higher ratio and amount of wins to gain points. In courses with a flagpole exit, players who reach the flag within a few seconds of the winner lose a lesser amount of points (this is not possible in the Super Mario Bros. 3 or Super Mario World game styles). If no one can finish a course, no points are lost. Players who drop their connection while in a worldwide Multiplayer Versus Match will be penalized with a greater reduction of their Versus Rating than a standard loss or giving up.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
Versus Rating | Rank |
---|---|
0 | D |
1000 | C |
2000 | B |
3000 | A |
4000 | S |
5000 | S+ |
6000 | Pink S+ |
Endless ChallengeEdit
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.
Players start with five lives on Easy and Normal, fifteen on Expert, and thirty on Super Expert.
The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.
Ninji SpeedrunsEdit
Ninji Speedruns is a mode introduced in version 2.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a Ninji Ghost. If the player receives enough stamps on their stamp card, they can earn an outfit for their Mii. The outfits are as follows:
- Ninji Cap - Earned with one stamp
- Ninji Shirt - Earned with four stamps
- Ninji Slacks - Earned with seven stamps
- Ninji Garb - Earned with ten stamps
- Cheetah Headgear - Earned with eleven stamps
- Cheetah Tanktop - Earned with fourteen stamps
- Cheetah Runners - Earned with seventeen stamps
- Cheetah Suit - Earned with twenty stamps
The player can also receive stars temporarily spinning around their Mii. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
CoursesEdit
There is a total of 21 Ninji Speedrun courses.
Course name | Release date | Game style | Course theme(s) |
---|---|---|---|
Rolling Snowballs | December 4, 2019 | ||
The Speedventure of Link | December 19, 2019 | ||
The 10-Coin of Deep Woods | January 7, 2020 | ||
Cat Mario Dash | February 5, 2020 | ||
Banzai Bill Cliff Climb | February 26, 2020 | ||
Swinging Claw Flyway | March 18, 2020 | ||
Headgear Hustle | April 30, 2020 | ||
Balloon Race | June 3, 2020 | ||
Yoshi's Piranha Plant Picnic | July 15, 2020 | ||
Player's Choice: Power-Up Party | August 5, 2020 | ||
Big Shoes Gustin' in the Desert | August 26, 2020 | ||
Squirrely Airship Escapades | September 16, 2020 | ||
At the Croak of Midnight | October 14, 2020 | ||
35th Anniversary Auto-Mario | November 18, 2020 | ||
Cannon Box Blast! | December 9, 2020 | ||
Goombud Bust-Up | December 29, 2020 | ||
SMB2 Mario: Can You Dig It? | January 20, 2021 | ||
Dry Bones Shellscape | February 10, 2021 | ||
Cape Mario Master | March 17, 2021 | ||
Bowser's Castle: The Last Dash | April 14, 2021 | ||
Link's Lightweight Longshots | November 11, 2021 |
Names in other languagesEdit
Language | Name | Meaning |
---|---|---|
Japanese | ハックンタイムアタック Hakkun Taimu Atakku |
Ninji Time Attack |
Chinese (Simplified) | 哈库计时挑战 Hākù Jìshí Tiǎozhàn |
Ninji Timed Challenge |
Chinese (Traditional) | 哈庫計時賽 Hākù Jìshísài |
Ninji Time Trial |
German | Ninji-Speedrun | - |
Italian | Corse Ninji | Ninji Runs |
Korean | 닌군 타임 어택[11] Ningun Taim Eotaek |
Ninji Time Attack |
Spanish (NOA) | Contrarrelojes ninji | Ninji time trials |
Spanish (NOE) | Contrarrelojes Ninji | Ninji Time Trials |
Official coursesEdit
Yamamura's DojoEdit
- Main article: Yamamura's Dojo
In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."
World MakerEdit
Introduced in the April 22, 2020 update, World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up Toad Houses, and Warp Pipes.
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the Super Mario World style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: one based on the Spade Panel slot minigame from Super Mario Bros. 3, one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.
All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to six Super Worlds can be saved.
ThemesEdit
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
Name | Aesthetic features | Music | ||
---|---|---|---|---|
Ground |
Yoshi's Island from Super Mario World | |||
Super Bell trees from Super Mario 3D World | Slanted rock pillars from New Super Mario Bros. U | A large hill with eyes from Super Mario World | ||
Underground |
Vanilla Dome from Super Mario World | |||
A reptilian skeleton and mushrooms from the Underground-themed levels of the Super Mario World game style | A torch from the Castle-themed levels of the Super Mario 3D World style | Crystals from the Underground-themed levels of the New Super Mario Bros. U game style | ||
Desert |
Desert Land from the Super Mario All-Stars version of Super Mario Bros. 3 | |||
Rocks from the Desert-themed levels of the Super Mario World game style and a reptilian skeleton | An oasis | Pyramids | ||
Snow |
Ice Land from the Super Mario All-Stars version of Super Mario Bros. 3 | |||
Conifers covered in snow from Super Mario 3D World | Blue hills with spots | Mountains from the Snow-themed levels of the New Super Mario Bros. U game style | ||
Sky |
Giant Land from the Super Mario All-Stars version of Super Mario Bros. 3 | |||
New Super Mario Bros. U-styled Mushroom Platforms | Hills with spots | A large, cloudy hill with spots | ||
Forest |
Forest of Illusion from Super Mario World | |||
New Super Mario Bros. U-styled Mushroom Platforms | A poison pond | A tree from the Forest of Illusion | ||
Volcano |
Valley of Bowser from Super Mario World | |||
A Bowser Statue from Super Mario World facing right | A Bowser Statue from Super Mario World facing left | A torch from the Castle-themed levels of the Super Mario 3D World style | ||
Space |
Original music | |||
Soundfrog, Undodog, and the Reset Rocket | Towers from the Airship-themed levels of the Super Mario 3D World game style | A large hill with closed eyes |
Course iconsEdit
Standard surrounded by Forest of Illusion trees
Dry Bones
(replaces Koopa Troopa in the volcano theme)Cheep Cheep on fire
(replaces Blurp in the volcano theme)Snow Pokey
(replaces Pokey in the snow theme)
Course elementsEdit
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Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Elements formatted in bold are new to Super Mario Maker 2.
1 - Added in version 2.0.0
2 - Added in version 3.0.0
StylesEdit
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario World
- New Super Mario Bros. U
- Super Mario 3D World
ThemesEdit
Theme | Level inspiration | Night effects | ||||
---|---|---|---|---|---|---|
Ground |
World 1-1 | World 1-1 | Groovy | Acorn Plains Way, Yoshi Hill | Super Bell Hill | Causes various behavior changes in enemies and items. |
Underground |
General underground levels | World 1-5 | General underground levels | Tilted Tunnel | Koopa Troopa Cave | Turns the screen upside down and inverts all vertical controls |
Underwater |
General underwater levels | General underwater levels | General underwater levels | Tropical Refresher | Pipeline Lagoon | Makes everything dark except for a short radius around players and certain course elements |
Ghost House |
N/A | World 2- 's palette | Donut Secret House (horizontal); Donut Ghost House (vertical) | Swaying Ghost House (day); Which-Way Labyrinth's background (night) | Shifty Boo Mansion | |
Airship |
N/A | World 1- , World 5- (day); World 6- (night) | Vanilla Secret 3's background, Sunken Ghost Ship's tileset | The Mighty Cannonship | The Bowser Express | Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) |
Castle |
General castle levels | General hot fortress levels except World 2- (day); World 8- 's tileset (night) | General hot castle and fortress levels | General hot castle levels | Bowser's Lava Lake Keep | Causes player characters to behave as if they are underwater, but leaves other course parts unaffected |
Desert |
N/A | Desert Land's levels | Chocolate Island 5's background, Chocolate Island 2's tileset | Stone-Eye Zone | Conkdor Canyon background and music, Ant Trooper Hill's terrain | Causes a sandstorm to occur which varies depending on the game style. |
Snow |
N/A | Ice Land's levels | Yoshi's Island 1's background, Awesome's tileset | Spinning-Star Sky's tileset (day); Cooligan Fields' tileset (night) | Snowball Park | Makes all surfaces become slippery |
Forest |
N/A | World 7- | Forest of Illusion 1 | Jungle of the Giants | Gargantuan Grotto | Turns water into poison water |
Sky |
N/A | Sky Land's levels | Vanilla Secret 3's background, Way Cool's and Mondo's bonus areas' tileset | General sky levels | Rolling Ride Run | Causes light gravity to occur |
TerrainEdit
The terrain category is represented by a Brick Block icon and colored cyan.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Ground | ||||||
Flat, indestructible ground on which players and many enemies can walk and objects can be placed. | ||||||
Steep Slope | Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | |||||
Gentle Slope | A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | |||||
Pipe | A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest. | |||||
Clear Pipe | N/A | A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | ||||
Spike Trap | N/A | A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively. | ||||
Mushroom Platform | N/A | A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow. | ||||
Semisolid Platform | A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style. | |||||
Bridge | N/A | A horizontally resizable platform that players can jump through from below and land on top. | ||||
Brick Block* |
N/A | A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks. | ||||
Rotating Block* |
N/A | N/A | A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario. | |||
? Block |
A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. | |||||
Hard Block |
A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill or Big Mario jumping on it can break it. In the Super Mario 3D World style, they take the form of Rock Blocks. | |||||
Hidden Block |
An invisible ? Block that reveals itself when hit from below. | |||||
Donut Block |
A type of platform that falls if players stand on it long enough. | |||||
Note Block |
N/A | A block that bounces players and any elements that land on it up. | ||||
Music Block |
N/A | An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. | ||||
Cloud Block |
A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms. | |||||
Ice Block |